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General Tabletop Discussion
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How to reign in full casters for 1D&D? Maybe remove 6th to 9th level spells as a Variant rule.
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<blockquote data-quote="nevin" data-source="post: 9047083" data-attributes="member: 7024481"><p>It's always been that way in our games. Stuff after 5th is expensive and or hard to find. That and spell components have to be enforced for things like Wish etc. High level spells can't just be cast and forget. stick to the descriptions. </p><p></p><p>for example: last paragraph of wish. doesn't seem so powerful when you can only duplicate an 8th level spell without the risk of this happen. If you do anything more powerful than an 8th level spell you are risking the ability to every cast a wish again. If the wish doesn't suceed imagine finishing combat taking 1d10 necrotic damage for every spell level you cast.... the rules have plenty of things to limit wizards. Some DM's just get lazy. </p><p></p><p>The stress of casting this spell to produce any effect other than duplicating another spell weakens you. After enduring that stress, each time you cast a spell until you finish a <a href="https://roll20.net/compendium/dnd5e/Rules:Resting?expansion=0#toc_2" target="_blank">long rest</a>, you take 1d10 necrotic damage per level of that spell. This damage can't be reduced or prevented in any way. In addition, your Strength drops to 3, if it isn't 3 or lower already, for 2d4 days. For each of those days that you spend resting and doing nothing more than light activity, your remaining recovery time decreases by 2 days. Finally, there is a 33 percent chance that you are unable to cast wish ever again if you suffer this stress.</p></blockquote><p></p>
[QUOTE="nevin, post: 9047083, member: 7024481"] It's always been that way in our games. Stuff after 5th is expensive and or hard to find. That and spell components have to be enforced for things like Wish etc. High level spells can't just be cast and forget. stick to the descriptions. for example: last paragraph of wish. doesn't seem so powerful when you can only duplicate an 8th level spell without the risk of this happen. If you do anything more powerful than an 8th level spell you are risking the ability to every cast a wish again. If the wish doesn't suceed imagine finishing combat taking 1d10 necrotic damage for every spell level you cast.... the rules have plenty of things to limit wizards. Some DM's just get lazy. The stress of casting this spell to produce any effect other than duplicating another spell weakens you. After enduring that stress, each time you cast a spell until you finish a [URL='https://roll20.net/compendium/dnd5e/Rules:Resting?expansion=0#toc_2']long rest[/URL], you take 1d10 necrotic damage per level of that spell. This damage can't be reduced or prevented in any way. In addition, your Strength drops to 3, if it isn't 3 or lower already, for 2d4 days. For each of those days that you spend resting and doing nothing more than light activity, your remaining recovery time decreases by 2 days. Finally, there is a 33 percent chance that you are unable to cast wish ever again if you suffer this stress. [/QUOTE]
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How to reign in full casters for 1D&D? Maybe remove 6th to 9th level spells as a Variant rule.
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