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General Tabletop Discussion
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How to reign in full casters for 1D&D? Maybe remove 6th to 9th level spells as a Variant rule.
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<blockquote data-quote="shadowoflameth" data-source="post: 9048285" data-attributes="member: 62336"><p>At high levels, DMing, I count on players to be able to find solutions to almost any problem especially from 17th on when 9th level spells come online and where classes start to get their high level features. IMHO a lot of what you're trying to take away from casters is simply part of the game in a high magic fantasy world. Mordenkainen's Sword is strong but by no means 'broken.' If you're 15th level and can use a 7th level wizard spell, you're using concentration and a probably trivial gold cost to do 3d10 force over and over. OK, but compare that to the Eldritch Blast Cantrip as the same 15th level Wizard who picked it up. You're doing 3d10 over and over at range, at will, splitting it into multiple attacks. Not to mention what you can do at the same level with Simulacrum. At 15th level, the fighter can easily do 3d10 with a longsword, with no cost over and over, add strength, occasionally do 6d10 and probably add other effects from his maneuvers if he's the Battle Master, plus whatever his magic weapon does, or if he's the Eldrtich Knight, he might do 3d10 and still cast a spell. The fun depends on what character you want to play. IMHO if you've played a martial character to 15th level and you're feeling under powered, you're either missing opportunities, or being treated unfairly by the DM.</p></blockquote><p></p>
[QUOTE="shadowoflameth, post: 9048285, member: 62336"] At high levels, DMing, I count on players to be able to find solutions to almost any problem especially from 17th on when 9th level spells come online and where classes start to get their high level features. IMHO a lot of what you're trying to take away from casters is simply part of the game in a high magic fantasy world. Mordenkainen's Sword is strong but by no means 'broken.' If you're 15th level and can use a 7th level wizard spell, you're using concentration and a probably trivial gold cost to do 3d10 force over and over. OK, but compare that to the Eldritch Blast Cantrip as the same 15th level Wizard who picked it up. You're doing 3d10 over and over at range, at will, splitting it into multiple attacks. Not to mention what you can do at the same level with Simulacrum. At 15th level, the fighter can easily do 3d10 with a longsword, with no cost over and over, add strength, occasionally do 6d10 and probably add other effects from his maneuvers if he's the Battle Master, plus whatever his magic weapon does, or if he's the Eldrtich Knight, he might do 3d10 and still cast a spell. The fun depends on what character you want to play. IMHO if you've played a martial character to 15th level and you're feeling under powered, you're either missing opportunities, or being treated unfairly by the DM. [/QUOTE]
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How to reign in full casters for 1D&D? Maybe remove 6th to 9th level spells as a Variant rule.
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