Cougar
Felis Concolor
Ok, I am coming up with a homebrew campaign setting and I want to remove the major magic using classes (cleric, druid, sorcerer, and wizard) and dump the paladin due to his reliance on divine power. I also want to take out all spells from the ranger and bard, but leave the classes in. I want the Bard to keep most of his bardic music abilities, but he riles so heavy on spells I am not sure I can balance it with a rogue or a fighter. Same with a ranger, although they don't rely as heavily on spells. Any thoughts? Anyone do this in their campaign?
Any help would be appreciated. Thanks
Dave
Any help would be appreciated. Thanks
Dave