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How to RP an accidental BardLock
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<blockquote data-quote="tommybahama" data-source="post: 8057387" data-attributes="member: 7017351"><p>You <em>think</em> your amazing charisma is a result of your natural charm and good looks. In fact it is a boon conferred by your patron to acquire more souls.</p><p>Every time you go to a town and visit a tavern you will pick out one soul to ensnare. You cast <em>Charm Person* </em>on them and compel them to listen as you sing your ballads about the power lurking in the deep. You think you created those songs out of your imagination but they were in fact delivered to you in your dreams. The songs will plant a seed into the minds of your target. Eventually they will feel compelled to start a cult to the Lurker of the Deep in that town. In that way you grow the power of your patron. </p><p></p><p>Your player won't learn of the growing network of cultists until you somehow cross paths coincidentally, maybe as part of an adventure your group is on. How you respond to this new knowledge may determine if the Lurker of the Deep becomes a BBEG of your campaign.</p><p></p><p>*You may not even realize you are casting <em>Charm Person </em>as you play your instrument. You just know your ballads are so strong and mysterious that it drains you of a spell slot, so you choose your audience well. This would help if you have a Lawful Good member in your party that would object to you going around charming people around town.</p></blockquote><p></p>
[QUOTE="tommybahama, post: 8057387, member: 7017351"] You [I]think[/I] your amazing charisma is a result of your natural charm and good looks. In fact it is a boon conferred by your patron to acquire more souls. Every time you go to a town and visit a tavern you will pick out one soul to ensnare. You cast [I]Charm Person* [/I]on them and compel them to listen as you sing your ballads about the power lurking in the deep. You think you created those songs out of your imagination but they were in fact delivered to you in your dreams. The songs will plant a seed into the minds of your target. Eventually they will feel compelled to start a cult to the Lurker of the Deep in that town. In that way you grow the power of your patron. Your player won't learn of the growing network of cultists until you somehow cross paths coincidentally, maybe as part of an adventure your group is on. How you respond to this new knowledge may determine if the Lurker of the Deep becomes a BBEG of your campaign. *You may not even realize you are casting [I]Charm Person [/I]as you play your instrument. You just know your ballads are so strong and mysterious that it drains you of a spell slot, so you choose your audience well. This would help if you have a Lawful Good member in your party that would object to you going around charming people around town. [/QUOTE]
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