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How to Ruin Your Campaign
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<blockquote data-quote="Kibo" data-source="post: 274953" data-attributes="member: 5451"><p><strong>Risky Business</strong></p><p></p><p>Damn straight Drowdude. Trust in the dice. This is what experience has taught me. </p><p></p><p>I'm am merely the color commentary for their whims. There were times when I thought the PC's were so going to overcome in the climactic moment that I thought nothing of brazzenly rolling in the open, it was just a formality anyway. Wrong, and the moment of what should have been defeat some of my villians and the dice conspired on streaks that would get you kicked out of Las Vegas. A few rolls, and seconds of game time, later what once was certain defeat, was now certain victory. That is until the dice had a little something more to say about it. If it'd happened once it would have been a fluke. But this seems to be their pattern, often letting the players win by a measly single point. No matter how powerful, diabolical, ruthless and generally less than amicable my villians are, if the players bring cunning, guile, and a double helping of style, at least with my dice, fortune favors the bold (without any help from me). </p><p></p><p>For them, that must be more satisfying. And for me, well I can trust in my dice, which frees me to make my villians all the more diabolical, ruthless, and resourceful. Which, in turn, makes everything more dramatic and all the more worthwhile. </p><p></p><p>I'm not exactly a superstisious type of guy, but there is something about my smoke colored dice, I don't know how they do what they do, I'm just glad they do it.</p></blockquote><p></p>
[QUOTE="Kibo, post: 274953, member: 5451"] [b]Risky Business[/b] Damn straight Drowdude. Trust in the dice. This is what experience has taught me. I'm am merely the color commentary for their whims. There were times when I thought the PC's were so going to overcome in the climactic moment that I thought nothing of brazzenly rolling in the open, it was just a formality anyway. Wrong, and the moment of what should have been defeat some of my villians and the dice conspired on streaks that would get you kicked out of Las Vegas. A few rolls, and seconds of game time, later what once was certain defeat, was now certain victory. That is until the dice had a little something more to say about it. If it'd happened once it would have been a fluke. But this seems to be their pattern, often letting the players win by a measly single point. No matter how powerful, diabolical, ruthless and generally less than amicable my villians are, if the players bring cunning, guile, and a double helping of style, at least with my dice, fortune favors the bold (without any help from me). For them, that must be more satisfying. And for me, well I can trust in my dice, which frees me to make my villians all the more diabolical, ruthless, and resourceful. Which, in turn, makes everything more dramatic and all the more worthwhile. I'm not exactly a superstisious type of guy, but there is something about my smoke colored dice, I don't know how they do what they do, I'm just glad they do it. [/QUOTE]
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