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How to Ruin Your Campaign
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<blockquote data-quote="Bran Blackbyrd" data-source="post: 275404" data-attributes="member: 1710"><p>I'm pretty sure having players is the fastest way to ruin your campaign.</p><p>Having said that, having no plot whatsoever is a deathsentence. I played in a campaign that the DM hadn't thought through very well. A few sessions in he completely ran out of plot. For the next two years (real life) we basically just wandered through the woods with no way to renew our supplies or get new information. Ugh.</p><p></p><p>Constantly hosing the player's abilities is a bad thing too. In that same campaign, another friend was playing a fighter who was totally built around mounted combat. The DM killed his mount three times for no apparent reason. Not to be mean, not for the sake of the story, just because he hadn't thought of anything better to do. It takes a long time to find a new mount when you are wandering through the woods, and the fighter was nearly useless without his horse.</p></blockquote><p></p>
[QUOTE="Bran Blackbyrd, post: 275404, member: 1710"] I'm pretty sure having players is the fastest way to ruin your campaign. Having said that, having no plot whatsoever is a deathsentence. I played in a campaign that the DM hadn't thought through very well. A few sessions in he completely ran out of plot. For the next two years (real life) we basically just wandered through the woods with no way to renew our supplies or get new information. Ugh. Constantly hosing the player's abilities is a bad thing too. In that same campaign, another friend was playing a fighter who was totally built around mounted combat. The DM killed his mount three times for no apparent reason. Not to be mean, not for the sake of the story, just because he hadn't thought of anything better to do. It takes a long time to find a new mount when you are wandering through the woods, and the fighter was nearly useless without his horse. [/QUOTE]
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