How to run mass ariel combat? (and P-Kitty is EVIL)

Lela

First Post
I'm not quite looking for rules, those seem straightforward enough. It's the 3rd demmension of movement I'm wondering about. Minitures don't quite work the same.

Also, what are some ideas for Mass combat in general. I do have army men I can throw out, if I need them.

Any ideas?
 
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Well, she's a mermaid. So the first thing you need to do is stop her from swimming away. Personally, I'd recommending capturing Sebastian and Flounder, and then taking tridents to her after flanking.
 



Piratecat said:
Well, she's a mermaid. So the first thing you need to do is stop her from swimming away. Personally, I'd recommending capturing Sebastian and Flounder, and then taking tridents to her after flanking.
:eek:

I almost spit up my drink at that... :D

tee hee
 

But how do you avoid the retrebution of her father? And that boyfriend is far too good in a boat to be taken lightly.
 



1) While this is probably difficult for MASS combat, I've often seen people use dice under minatures to represent 5' elevation levels. Different colors/transparencies can mean different levels (i.e. an opaque die represents 25' but a translucent die represents 5').

2) Ignore diagonal movement in the 3rd dimension and just count all elevation changes as 5'. It gets too messy to calculate "Ok, what if I move diagonally and 5' up to the square to the upper NE, how many squares does that count? Do I have a half square of movement carrying over from my previous move? Arrrrgh! I forget!" It's fine to fudge that IMO as charging a full 1 move reflects the difficulty of gaining altitude/energy.

3) While this is obvious in some ways, make sure you understand the flight maneouverability rules well. Lots of players forget minimum movements, to reduce 5' from movement for a turn at low maneouverabilities, and the like.
 

Our gaming table's a marker board sitting on a sub-woffer (great for earthquake spells!), half of which is taken up by the battle grid and the other half is usualy reserved for a mass of dice, minis, counters and writing implements. Once combat gets three dimentional we use some of the area off to the side to indicate altutude with a little chart. Sitting flying minis on d6s also helps, too.

We should start using it for iniative too, now that I think about it....
 

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