d12
First Post
Use a grid and miniatures as normal. A very large grid - such as a "Battlemat" from Chessex (?) works best.
Next to each miniature place a d10. The numbers on the d10 represent #of feet (x10) the character is in the air. If your battle needs to go beyond 100 feet in the air then use percentile dice in the same fashion. If a character moves up or down in elevation as part of their move then change the number on their die accordingly. Approximate "diagonal" movement (such as dives) as well as you can.
My group did this when when the characters came across a group of 14 Spider-Eater riders in a cavern and it worked quite well.
Next to each miniature place a d10. The numbers on the d10 represent #of feet (x10) the character is in the air. If your battle needs to go beyond 100 feet in the air then use percentile dice in the same fashion. If a character moves up or down in elevation as part of their move then change the number on their die accordingly. Approximate "diagonal" movement (such as dives) as well as you can.
My group did this when when the characters came across a group of 14 Spider-Eater riders in a cavern and it worked quite well.