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How to Scare your Players' Pants Off
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<blockquote data-quote="Quickleaf" data-source="post: 6037960" data-attributes="member: 20323"><p>Oh man, that reminds me of a good story.</p><p></p><p>We were in a cabin by the beach doing what was then our annual gaming and beach weekend. It was the second night and I was running an adventure about a shapeshifting monster called a "strigha" with tons of creep factor. For example, there was a shattered mirror the PCs found on the scene of the strigha's latest attack with a murky image of a red-haired woman burned into it - the woman's face was obscured by shadow but when the mirror shard was turned the woman's body language shifted to suggest she was turning to look at the PC.</p><p></p><p>Anyhow, the PCs have a stakeout at the place where they think the strigha will strike next. As they established defenses, I described the sounds of dog barking outside. Outside, in real life, a dog barked. Then rain. And outside, in real life, it started to rain. The players looked at each other, but nervously laughed it off. </p><p></p><p>Then, right when they were searching for a secret room, for some reason I looked up toward a wall of the cabin behind us. I saw a small attic door that would need to be accessed ladder in the cabin. So I said to the group, "And you see the faint traces of a secret door, much like that one up th--"</p><p></p><p>Suddenly, a gust of wind shook the cabin and the attic door swung open and shut. I was stunned, but recovered quickly enough to catch the looks of terror on my players faces. Priceless. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="Quickleaf, post: 6037960, member: 20323"] Oh man, that reminds me of a good story. We were in a cabin by the beach doing what was then our annual gaming and beach weekend. It was the second night and I was running an adventure about a shapeshifting monster called a "strigha" with tons of creep factor. For example, there was a shattered mirror the PCs found on the scene of the strigha's latest attack with a murky image of a red-haired woman burned into it - the woman's face was obscured by shadow but when the mirror shard was turned the woman's body language shifted to suggest she was turning to look at the PC. Anyhow, the PCs have a stakeout at the place where they think the strigha will strike next. As they established defenses, I described the sounds of dog barking outside. Outside, in real life, a dog barked. Then rain. And outside, in real life, it started to rain. The players looked at each other, but nervously laughed it off. Then, right when they were searching for a secret room, for some reason I looked up toward a wall of the cabin behind us. I saw a small attic door that would need to be accessed ladder in the cabin. So I said to the group, "And you see the faint traces of a secret door, much like that one up th--" Suddenly, a gust of wind shook the cabin and the attic door swung open and shut. I was stunned, but recovered quickly enough to catch the looks of terror on my players faces. Priceless. ;) [/QUOTE]
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