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How to simply fix Ranger in 2024.
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<blockquote data-quote="Kannik" data-source="post: 9450912" data-attributes="member: 984"><p>Very much this. I would much prefer "Ranger" be a theme or profession or background or something similar overlaid on other classes such that the wilderness protectors, or guerillas, or band of merry men, could all be a diverse group of wilderness-y capable folk. </p><p></p><p>The main archtypes that I see a "Ranger" class (or classes) could fill are Archer, Skirmisher, Beastmaster, and Nature/Primal Paladin (ie, the Druid equivalent of a Paladin).* Archer could be a fighter subclass** for a non-magical version, and there could also be a ranged version of the/a Primal Paladin class for an interesting magical shenanigan version. Skirmisher (as a light mobile fighter, including focusing on dual wielding) could be it's own class, or a subclass of Fighter**, and the Scout Rogue also occupies a similar niche albeit tied into the sneak attack schtick. Depending on how the above shakes out, Beastmaster could be a subclass of the Skirmisher class, with mechanisms tied in to ensure long-term viability of the beast and working to ensure the overall damage capacity matches the core classes. Primal Paladin is likely best done as it's own class to give it the maximum differentiation instead of just being an Oath of the Ancients kind of rider thing. </p><p></p><p></p><p>* Drakewarden is also cool, as a special kind of Beastmaster.</p><p>** Hopefully with some Battlemaster-esque features/options.</p></blockquote><p></p>
[QUOTE="Kannik, post: 9450912, member: 984"] Very much this. I would much prefer "Ranger" be a theme or profession or background or something similar overlaid on other classes such that the wilderness protectors, or guerillas, or band of merry men, could all be a diverse group of wilderness-y capable folk. The main archtypes that I see a "Ranger" class (or classes) could fill are Archer, Skirmisher, Beastmaster, and Nature/Primal Paladin (ie, the Druid equivalent of a Paladin).* Archer could be a fighter subclass** for a non-magical version, and there could also be a ranged version of the/a Primal Paladin class for an interesting magical shenanigan version. Skirmisher (as a light mobile fighter, including focusing on dual wielding) could be it's own class, or a subclass of Fighter**, and the Scout Rogue also occupies a similar niche albeit tied into the sneak attack schtick. Depending on how the above shakes out, Beastmaster could be a subclass of the Skirmisher class, with mechanisms tied in to ensure long-term viability of the beast and working to ensure the overall damage capacity matches the core classes. Primal Paladin is likely best done as it's own class to give it the maximum differentiation instead of just being an Oath of the Ancients kind of rider thing. * Drakewarden is also cool, as a special kind of Beastmaster. ** Hopefully with some Battlemaster-esque features/options. [/QUOTE]
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