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How to simply fix Ranger in 2024.
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<blockquote data-quote="ECMO3" data-source="post: 9464975" data-attributes="member: 7030563"><p>That is not how it works in play and if it is a hard fight you are usually using a better spell IME as Rangers have a ton of great concentration combat spells.</p><p></p><p>It is pretty simple to figure out. If you are fighting 6+ fights a day, most fights average 3-4 rounds of combat. So assume 4 rounds and take the number of enemies and divide by 4. That is the number of enemies on average that will go down every round.</p><p></p><p>So against 3 enemies for example, you divide by 4 and you 0.75. That is the average number of times you will need to move a hunter's Mark per round to keep getting the damage bonus, assuming your party focuses fire.</p><p></p><p>IME in play, the number of rounds you get to use it without casting/moving it is less than the number of rounds you need to use a bonus action for it, and they are not really even close. Now a lot of times you do forgo moving it to use a different bonus action or the marked person is still alive but you either need to attack another enemy (someone else is near death or the guy you marked teleported away or something) or you need to do something else on that turn rather than attacking. But in any case it is relatively uncommon in play that the Mark is already sitting on the enemy you attack for all your attacks.</p><p></p><p>Basically, if you are going to use HM or Hex you need to assume that is going to tie up your bonus action most rounds if you want to get the damage buff. If your build relies on that damage you should minimize other abilities that require your bonus.</p><p></p><p>In the 2014 rules you could get around this a bit with a Sorcerer multiclass and twin spell (more common on a Warlock-Hex than a Ranger-HM), but you can't do that in the new rules.</p></blockquote><p></p>
[QUOTE="ECMO3, post: 9464975, member: 7030563"] That is not how it works in play and if it is a hard fight you are usually using a better spell IME as Rangers have a ton of great concentration combat spells. It is pretty simple to figure out. If you are fighting 6+ fights a day, most fights average 3-4 rounds of combat. So assume 4 rounds and take the number of enemies and divide by 4. That is the number of enemies on average that will go down every round. So against 3 enemies for example, you divide by 4 and you 0.75. That is the average number of times you will need to move a hunter's Mark per round to keep getting the damage bonus, assuming your party focuses fire. IME in play, the number of rounds you get to use it without casting/moving it is less than the number of rounds you need to use a bonus action for it, and they are not really even close. Now a lot of times you do forgo moving it to use a different bonus action or the marked person is still alive but you either need to attack another enemy (someone else is near death or the guy you marked teleported away or something) or you need to do something else on that turn rather than attacking. But in any case it is relatively uncommon in play that the Mark is already sitting on the enemy you attack for all your attacks. Basically, if you are going to use HM or Hex you need to assume that is going to tie up your bonus action most rounds if you want to get the damage buff. If your build relies on that damage you should minimize other abilities that require your bonus. In the 2014 rules you could get around this a bit with a Sorcerer multiclass and twin spell (more common on a Warlock-Hex than a Ranger-HM), but you can't do that in the new rules. [/QUOTE]
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