Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
How to simply fix Ranger in 2024.
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Corinnguard" data-source="post: 9468279" data-attributes="member: 7033886"><p>Unlike <em>Hunter's Mark, </em>the 2014<em> Favored Foe </em>feature doesn't cost you an action or a bonus action to use, there is no apparent range limit so you can mark someone who is more than 90 feet away, you can use it silently (no verbal component), and while it allows to add an extra 1d4 on a hit initially, the damage scales up (1d6 at 6th level, 1d8 at 14th level). Also, the number of times the 2014 <em>Favored Foe</em> can be used is tied to your character's PB and it doesn't need a spell slot.</p><p></p><p><em>Hunter's Mark</em> is good if your mark decides to flee the scene and you need to track them down well after the fight has ended. But how often does this happen in an adventure? I could see it happening if the DM wants your mark to live and fight another day with regards to the plot or subplot with an adventure. Outside of that, not so much.</p><p></p><p><em>Favored Foe</em> otoh is a replacement for <em>Favored Enemy</em>, which requires a particular monster type to be present in whatever adventure you're in. If the monster type is present, <em>Favored Enemy</em> is a nice feature to have. If the monster type isn't present, then it becomes a wasted ability. Btw, Level Up actually fixed this problem by allowing you to change out whatever monster type you selected per long rest. So, one day Dragons are your favored enemy, and then the next it could be some other monster type. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> <em>Favored Enemy </em>goes by the name of <em>Studied Adversary </em>in Level Up.</p><p>Anyhow, with it's one minute duration (with concentration), <em>Favored Foe</em> is more useful in an actual fight where you want to take down whoever you've marked.</p><p></p><p>Level Up's <em>Hunter's Target </em>works much like <em>Hunter's Mark </em>except that it requires no verbal component, it doesn't require you to give up a spell slot to extend the duration (it goes up automatically to 8 hours at 9th level) and it gives you a +1 to hit an opponent. The only downside for this particular feature is that you can only use once per long rest. <img class="smilie smilie--emoji" alt="😋" src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f60b.png" title="Face savoring food :yum:" data-shortname=":yum:" loading="lazy" width="64" height="64" /></p><p></p><p>Currently my Bugbear Ranger/Rogue is using the <em>Favored Foe </em>option instead of <em>Hunter's Mark. </em></p></blockquote><p></p>
[QUOTE="Corinnguard, post: 9468279, member: 7033886"] Unlike [I]Hunter's Mark, [/I]the 2014[I] Favored Foe [/I]feature doesn't cost you an action or a bonus action to use, there is no apparent range limit so you can mark someone who is more than 90 feet away, you can use it silently (no verbal component), and while it allows to add an extra 1d4 on a hit initially, the damage scales up (1d6 at 6th level, 1d8 at 14th level). Also, the number of times the 2014 [I]Favored Foe[/I] can be used is tied to your character's PB and it doesn't need a spell slot. [I]Hunter's Mark[/I] is good if your mark decides to flee the scene and you need to track them down well after the fight has ended. But how often does this happen in an adventure? I could see it happening if the DM wants your mark to live and fight another day with regards to the plot or subplot with an adventure. Outside of that, not so much. [I]Favored Foe[/I] otoh is a replacement for [I]Favored Enemy[/I], which requires a particular monster type to be present in whatever adventure you're in. If the monster type is present, [I]Favored Enemy[/I] is a nice feature to have. If the monster type isn't present, then it becomes a wasted ability. Btw, Level Up actually fixed this problem by allowing you to change out whatever monster type you selected per long rest. So, one day Dragons are your favored enemy, and then the next it could be some other monster type. ;) [I]Favored Enemy [/I]goes by the name of [I]Studied Adversary [/I]in Level Up. Anyhow, with it's one minute duration (with concentration), [I]Favored Foe[/I] is more useful in an actual fight where you want to take down whoever you've marked. Level Up's [I]Hunter's Target [/I]works much like [I]Hunter's Mark [/I]except that it requires no verbal component, it doesn't require you to give up a spell slot to extend the duration (it goes up automatically to 8 hours at 9th level) and it gives you a +1 to hit an opponent. The only downside for this particular feature is that you can only use once per long rest. 😋 Currently my Bugbear Ranger/Rogue is using the [I]Favored Foe [/I]option instead of [I]Hunter's Mark. [/I] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
How to simply fix Ranger in 2024.
Top