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How to simply fix Ranger in 2024.
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<blockquote data-quote="kelnas" data-source="post: 9485608" data-attributes="member: 37640"><p>Okay, here are my two simple fixes for the Ranger. Thoughts?</p><p></p><p>First: The castings of Hunter's Mark that do not expend a spell slot each day also do not trigger the "Another Concentration Effect" part of the Concentration rule (p. 363). In other words, for those castings, you can still cast and concentrate on one other concentration spell at the same time. If you take damage and lose concentration, Hunter's Mark is lost (at least until you reach 13th level and get the relentless hunter feature), along with the second spell if any. I think that solves the most annoying issue with the class (that a key feature creates too much disincentive to learn or use other concentration spells that are supposed to be available to the class and otherwise fit well thematically) without breaking other features (such as Relentless Hunter). </p><p></p><p>Second fix: Must do something with Foe Slayer, which is ridiculously weak compared to other classes level 20 features (and especially Barbarians, Fighters and Paladins). Simple fix is a second Extra Attack (so three attacks with the Attack action instead of two) like Fighter level 11. Alternatively, maybe a "Nature's Warrior" power as a bonus action once per day similar to Elder Champion for Oath of Glory Paladins (but where using the feature gives you the effects of Longstrider, Jump, Aid and Stoneskin for the duration).</p></blockquote><p></p>
[QUOTE="kelnas, post: 9485608, member: 37640"] Okay, here are my two simple fixes for the Ranger. Thoughts? First: The castings of Hunter's Mark that do not expend a spell slot each day also do not trigger the "Another Concentration Effect" part of the Concentration rule (p. 363). In other words, for those castings, you can still cast and concentrate on one other concentration spell at the same time. If you take damage and lose concentration, Hunter's Mark is lost (at least until you reach 13th level and get the relentless hunter feature), along with the second spell if any. I think that solves the most annoying issue with the class (that a key feature creates too much disincentive to learn or use other concentration spells that are supposed to be available to the class and otherwise fit well thematically) without breaking other features (such as Relentless Hunter). Second fix: Must do something with Foe Slayer, which is ridiculously weak compared to other classes level 20 features (and especially Barbarians, Fighters and Paladins). Simple fix is a second Extra Attack (so three attacks with the Attack action instead of two) like Fighter level 11. Alternatively, maybe a "Nature's Warrior" power as a bonus action once per day similar to Elder Champion for Oath of Glory Paladins (but where using the feature gives you the effects of Longstrider, Jump, Aid and Stoneskin for the duration). [/QUOTE]
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