Wombats are twice as big and half as aggressive as badgers, and they straddle the Tiny and Small categories.
Wombat
Tiny Animal
Hit Dice: 1d8+2 (6 hp)
Initiative: +0
Speed: 30 ft., burrow 10 ft.
AC: 16 (+2 size, +4 natural)
Attacks: 2 Claws +3 melee, Bite -2 melee
Damage: Claw 1d3+1, Bite 1d2+1
Face/Reach: 1/2 ft./0 ft.
Special Attacks:
Special Qualities: Low-light vision
Saves: Fort +4, Ref +2, Will +0
Abilities: Str 12, Dex 10, Con 15, Int 2, Wis 11, Cha 5
Skills: Listen +6, Spot +5
Feats: none
Climate/Terrain: Temperate forest and arid regions
Organization: Solitary, family (2-5)
Challenge Rating: 1/2
Treasure: None
Alignment: Always neutral
Advancement: 2 HD (small)
The wombat is a stocky, ground-dwelling marsupial. It has strong claws for digging, and resembles a tiny bear or thick badger. They have a dense fur that even dingos have a hard time penetrating.
Combat
Though related to the tasmanian devil, the wombat does not share its aggressive nature. The wombat can run as fast as a human, but it normally moves at a very plodding pace.
Low-light Vision (Ex): Wombats can see twice as far as humans on a moonlit or torchlit night, with as much detail as seen during daylight.