eriktheguy
First Post
Let us know how it goes Miio. Some of the more pushy types like myself like to see how these things turn out. The theory is interesting you see...
Sheesh. What is it with threads like this and people suggesting grudge monsters? Wake up; they're -never- a good idea!
Attention Miio's Player!
Attention Miio!
- Get a Hammer Shield and a hammer! It will give you +1 AC each round you hit something!
- Don't neglect your NADs! Your fort should be pretty good, but if you can do anything to raise your Ref and Will then do so!
- If you are human, get some feats to increase your saving throws.
- Second Wind every fight. If you are not a dwarf, save your action points for second wind!
- Form of Winter's Herald -> Inspiring Fortitude -> Bear's Endurance
- At Paragon, retrain a feat to a fighter multiclass, then take the fighter paragon path Dreadnought (+10 max hp, burn 10hp to automatically end save end effect, lots of damage resistance)
- Congrats you are now hilariously unkillable.
- YOU CANNOT STOP US, YOU WILL NOT STOP US
- WARDEN SUPREMACY!
Attention Miio's Player!
Attention Miio!
- Get a Hammer Shield and a hammer! It will give you +1 AC each round you hit something!
- Don't neglect your NADs! Your fort should be pretty good, but if you can do anything to raise your Ref and Will then do so!
- If you are human, get some feats to increase your saving throws.
- Second Wind every fight. If you are not a dwarf, save your action points for second wind!
- Form of Winter's Herald -> Inspiring Fortitude -> Bear's Endurance
- At Paragon, retrain a feat to a fighter multiclass, then take the fighter paragon path Dreadnought (+10 max hp, burn 10hp to automatically end save end effect, lots of damage resistance)
- Congrats you are now hilariously unkillable.
- YOU CANNOT STOP US, YOU WILL NOT STOP US
- WARDEN SUPREMACY!
I'm not disagreeing with you. I went in another direction. There's a lot of health being wasted in a group where the guy with the best defenses, most surges, and highest surge value isn't absorbing most of the enemy effort.This is true. That's why the second half of my post points out that if the party is suffering for lack of a proper defender, make sure they have one.
It's not that bad really. It's merely adjusting difficulty level. What's a DM to do if a group is walking all over encounters and the thrill and danger are all but gone? Increase the threat. It's the DM's job to make sure the players are challenged, and there is a chance, albeit small, of failure, so victory has greater meaning.