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How to stop Tumblers?
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<blockquote data-quote="Lord Zardoz" data-source="post: 3340786" data-attributes="member: 704"><p>Getting away from the debate on how broken / not broken tumble is, here are my ideas for countering Tumbling.</p><p></p><p>1) Readied action to Grapple. Its pretty hard to tumble past someone when they tackle you and pin your bouncy arse to the ground. Even if the Grapper is a non monk humanoid, the other meat shields can go ahead and beat on the tumbler while your grappler holds him down. In most cases, those that would Tumble probably have crappy Str scores, so the Grapple check should be easy.</p><p></p><p>2) Caltrops. As someone pointed out, they stop movement cold if you don't try to move slowly. The reduced movement rate required to not get stuck on the Caltrops will probably leave the Tumbler in an inconvenient situation. They are already at half move for tumbling (unless they took an additional -10 penalty). At 1/4 movement, They may move 1.5 squares.</p><p></p><p>3) Nets. I am pretty sure that you cannot tumble when Entangled.</p><p></p><p>4) Readied Tanglefoot Bag. Will also entangle the Tumbler, and if your lucky, glue the bouncy bugger to the floor. </p><p></p><p>Anyway, I am sure you posted the thread because the Tumbling has presented a problem for you in your campaign. Personally, I only get annoyed by it when a player does something like create a Half Orc Barbarian with 20 Str and maxes Tumble, thereby creating a bouncy raging lunatic, which while combat effective, kind of ruins my sense of disbeleif.</p><p></p><p>That aside, I suspect that the reason this skill annoys you is because it is proving very effective against your favorite combat tactics / monsters. (In this context, I would say the tumbler is getting past the meat shields and making life difficult for your casters, or setting up easy flanking for later sneak attacks). You can always try a radical departure from your current strategies.</p><p></p><p>Try running an adventure in the ocean against Sahuagin (Hard to tumble under water), Use flying creatures (hard to flank a flying opponent), use Constructs (no casting to worry about, immune to sneak attacks), or an epic combat against lava elementals in the heart of an active volcano (who the hell wants to tumble through squares of magma).</p><p></p><p>Anyway, good luck with your gaming.</p><p></p><p>END COMMUNICATION</p></blockquote><p></p>
[QUOTE="Lord Zardoz, post: 3340786, member: 704"] Getting away from the debate on how broken / not broken tumble is, here are my ideas for countering Tumbling. 1) Readied action to Grapple. Its pretty hard to tumble past someone when they tackle you and pin your bouncy arse to the ground. Even if the Grapper is a non monk humanoid, the other meat shields can go ahead and beat on the tumbler while your grappler holds him down. In most cases, those that would Tumble probably have crappy Str scores, so the Grapple check should be easy. 2) Caltrops. As someone pointed out, they stop movement cold if you don't try to move slowly. The reduced movement rate required to not get stuck on the Caltrops will probably leave the Tumbler in an inconvenient situation. They are already at half move for tumbling (unless they took an additional -10 penalty). At 1/4 movement, They may move 1.5 squares. 3) Nets. I am pretty sure that you cannot tumble when Entangled. 4) Readied Tanglefoot Bag. Will also entangle the Tumbler, and if your lucky, glue the bouncy bugger to the floor. Anyway, I am sure you posted the thread because the Tumbling has presented a problem for you in your campaign. Personally, I only get annoyed by it when a player does something like create a Half Orc Barbarian with 20 Str and maxes Tumble, thereby creating a bouncy raging lunatic, which while combat effective, kind of ruins my sense of disbeleif. That aside, I suspect that the reason this skill annoys you is because it is proving very effective against your favorite combat tactics / monsters. (In this context, I would say the tumbler is getting past the meat shields and making life difficult for your casters, or setting up easy flanking for later sneak attacks). You can always try a radical departure from your current strategies. Try running an adventure in the ocean against Sahuagin (Hard to tumble under water), Use flying creatures (hard to flank a flying opponent), use Constructs (no casting to worry about, immune to sneak attacks), or an epic combat against lava elementals in the heart of an active volcano (who the hell wants to tumble through squares of magma). Anyway, good luck with your gaming. END COMMUNICATION [/QUOTE]
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