Particle_Man
Explorer
Aside from the Knight special ability, how can one prevent or at least make more difficult the tumble roll to move through one's threatened zone without provoking an Attack of Opportunity?
...depending on how you interpret the tumbling skill.Bavix said:...—which is simply ridiculous.
Why? Tumble prevents your opponents from taking an Attack of Opportunity. Attack of Opportunity. Like, those things that happen when you let your guard down? Why would you voluntarily let your guard down against the dragon but not the commoner?Bavix said:The static DC 15 to Tumble through a threatened square and the DC 25 to Tumble through an occupied area with no AoO are a couple of the most broken rules in the D&D game. Even the designers admit they made a mistake by not having the DC set by an opposed roll or the opponent's skill in some way.
I add the threatening or occupying opponent's BAB (base attack bonus) to the DC of the Tumble check. It's fast, easy and, most importantly, takes the combat skill of the opponent into consideration. As written, a tumbler has the same chance to flip past a 1st-level commoner as she does a 20th-level fighter or an ancient red dragon—which is simply ridiculous.
DreadArchon said:Why? Tumble prevents your opponents from taking an Attack of Opportunity. Attack of Opportunity. Like, those things that happen when you let your guard down? Why would you voluntarily let your guard down against the dragon but not the commoner?
By your logic, dragons should get full AoO's against you every round ("Okay, he takes four attacks with his Combat Reflexes and then does a Full Attack Action... your turn.").
Tumble keeps you from letting your guard down. It has nothing whatsoever to do with what your opponents are doing, unless they're doing something to make it hard for you to keep your guard up. I see no reason that it should become more difficult as you become more experienced.
Bavix said:The static DC 15 to Tumble through a threatened square and the DC 25 to Tumble through an occupied area with no AoO are a couple of the most broken rules in the D&D game. Even the designers admit they made a mistake by not having the DC set by an opposed roll or the opponent's skill in some way.
I add the threatening or occupying opponent's BAB (base attack bonus) to the DC of the Tumble check. It's fast, easy and, most importantly, takes the combat skill of the opponent into consideration. As written, a tumbler has the same chance to flip past a 1st-level commoner as she does a 20th-level fighter or an ancient red dragon—which is simply ridiculous.
EyeontheMountain said:Tumble is anotehr example of WOTC's original assumption that people would not play high level characters.