frankthedm
First Post
As house rules go, I prefer tumbling still draws AoOs. Your tumble check becomes your AC against that attack{If betther than your normal AC]. Add dodge and mobility modifiers to this check. Thus it works much like mounted combat.
Attacker uses up his precious AoO,
Competent foes harder to tumble past
Prevents +15 to tumble making mobility a waste of a feat.
characters have a darn good reason to focus or Master in tumble.
If this seems to make tumbling by huge melee critters too hard, give the rogue a bonus to the tumble roll = to double the creatures size penalty, Large +2, huge +4, gargantuan +8, colossal +16.
Attacker uses up his precious AoO,
Competent foes harder to tumble past
Prevents +15 to tumble making mobility a waste of a feat.
characters have a darn good reason to focus or Master in tumble.
If this seems to make tumbling by huge melee critters too hard, give the rogue a bonus to the tumble roll = to double the creatures size penalty, Large +2, huge +4, gargantuan +8, colossal +16.