ruleslawyer
Registered User
FYI (and yes, this is the Rules thread, but IIRC, that doesn't mean that *any* discussion of house rules or alternate systems is prohibited when discussing a rule), Arcana Evolved uses 10 + BAB in place of 15, and 20 + BAB in place of 25. I actually was using those numbers *before* that system saw the light of day. Iron Heroes uses an opposed base attack check (opponent's BAB + Str or Dex + 1d20) to set the DC. Personally, I find that either of those variants works better than the RAW.
IMHO, the balance problem with Tumble using fixed DCs is this: The investment to beat the DC is trivial to the tumbler (since pretty much everyone who ever bothers using this skill has light armor, high Dex, and enough skill points to boost it), but negates a more significant investment (namely, Combat Reflexes, reach weapon use, and other battlefield control, which does entail a feat or weapon opportunity cost) on the part of the "tumble-ee." Asking the counter-tumble specialist to spend more feats to beat tumblers just seems out of whack balance-wise.
There's also my own personal pet peeve, which is that I hate automatic skill checks related to combat actions. Having more opponents can help, but really, how high can you stack the DC at +2 per additional opponent? A 12th-level rogue who's *not* optimized for tumbling at all should have a Tumble check of around +20; he can go right through opponents with relative certainly even when he's got to go through two or three of them.
IMHO, the balance problem with Tumble using fixed DCs is this: The investment to beat the DC is trivial to the tumbler (since pretty much everyone who ever bothers using this skill has light armor, high Dex, and enough skill points to boost it), but negates a more significant investment (namely, Combat Reflexes, reach weapon use, and other battlefield control, which does entail a feat or weapon opportunity cost) on the part of the "tumble-ee." Asking the counter-tumble specialist to spend more feats to beat tumblers just seems out of whack balance-wise.
There's also my own personal pet peeve, which is that I hate automatic skill checks related to combat actions. Having more opponents can help, but really, how high can you stack the DC at +2 per additional opponent? A 12th-level rogue who's *not* optimized for tumbling at all should have a Tumble check of around +20; he can go right through opponents with relative certainly even when he's got to go through two or three of them.