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<blockquote data-quote="Stalker0" data-source="post: 3342128" data-attributes="member: 5889"><p>I used to be in the camp that thought tumble should be changed. Debated tons of house rules on the HR forum and the like.</p><p></p><p>But one day....all of that changed.</p><p></p><p>I realized that other than avoiding AOOs and the occasional 10 foot drop, that's all tumble is useful for.</p><p></p><p>Consider this, a fighter vs a rogue. If you use an opposed attack roll or BAB roll or whatever variant, you are basically saying that 1 rank in tumble is mechancially equivalent to +1 BAB....in the ONLY area that tumble if useful for...the ONLY one.</p><p></p><p>This would be the equivalent of a person with getting a PHD in physics, and me reading one physics book, and we both get the same job.</p><p></p><p>As others have said, there comes a point when you stop putting ranks in tumble. Is that really so bad? The rogue has a lot of skill points, but he's got to be sneaky, and perceptive, and a good trap disabiler, etc etc. Isn't it good enough to say that the guy who goes toe to toe with beefy monsters with his d6 hit die has the ability to at least get close to them without becoming a pancake?</p></blockquote><p></p>
[QUOTE="Stalker0, post: 3342128, member: 5889"] I used to be in the camp that thought tumble should be changed. Debated tons of house rules on the HR forum and the like. But one day....all of that changed. I realized that other than avoiding AOOs and the occasional 10 foot drop, that's all tumble is useful for. Consider this, a fighter vs a rogue. If you use an opposed attack roll or BAB roll or whatever variant, you are basically saying that 1 rank in tumble is mechancially equivalent to +1 BAB....in the ONLY area that tumble if useful for...the ONLY one. This would be the equivalent of a person with getting a PHD in physics, and me reading one physics book, and we both get the same job. As others have said, there comes a point when you stop putting ranks in tumble. Is that really so bad? The rogue has a lot of skill points, but he's got to be sneaky, and perceptive, and a good trap disabiler, etc etc. Isn't it good enough to say that the guy who goes toe to toe with beefy monsters with his d6 hit die has the ability to at least get close to them without becoming a pancake? [/QUOTE]
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