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<blockquote data-quote="KarinsDad" data-source="post: 3344537" data-attributes="member: 2011"><p>Semantics. The game mechanic for Tumble Through does not have a target, but the game result (moving through an enemy occupied square) is no different than Overrun where there is a target.</p><p></p><p>The main functionality of Overrun is to move through an opponent's square, it is not to knock him down. The reason this is the main functionality (and knocking him down is secondary functionality) is that the attacker does not get to choose whether the defender blocks or avoids. A PC could Overrun an NPC all day long and never knock him down because the NPC always avoids.</p><p></p><p>The main functionality of Overrun is therefore identical to the main functionality of Tumble Through: move through an enemy occupied square. Overrun has a defense. Tumble Through does not.</p><p></p><p>Bad rule. Bad. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="KarinsDad, post: 3344537, member: 2011"] Semantics. The game mechanic for Tumble Through does not have a target, but the game result (moving through an enemy occupied square) is no different than Overrun where there is a target. The main functionality of Overrun is to move through an opponent's square, it is not to knock him down. The reason this is the main functionality (and knocking him down is secondary functionality) is that the attacker does not get to choose whether the defender blocks or avoids. A PC could Overrun an NPC all day long and never knock him down because the NPC always avoids. The main functionality of Overrun is therefore identical to the main functionality of Tumble Through: move through an enemy occupied square. Overrun has a defense. Tumble Through does not. Bad rule. Bad. ;) [/QUOTE]
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