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<blockquote data-quote="Sparafucile" data-source="post: 3347244" data-attributes="member: 47905"><p>Yeah, but that argument works both ways. AoO IS a mechanic, and it's plausible to believe that higher level characters of certain classes can circumvent particular mechanics, as part of the game's design.</p><p></p><p>For example, a spell description that requires a reflex save for half damage is a mechanic informed by the game's rules. abilities like Evasion and Improved Evasion are class abilities that allow the results of those spells to be circumvented. </p><p></p><p>Tumble is a skill that some characters of certain classes <em>choose </em> to max out in order to circumvent a particular game mechanic to their advantage. It's a choice limited by class, and the spending of the skill point.</p><p></p><p>You think it's overpowered, but then again, it's affecting AoO and the ability to move through an opponent. . . both circumstances exists based on the game culture informed by teh rule's mecanics.</p><p></p><p>As for Improved Ovverrun, the comparison is invalid. Rogues get acess to skill points and great variety of class skills. Fighters get bonus fighter feats. The degreee of access for both kinds of actions are not so easy to equate to one another.</p><p></p><p>I guess I just don't see the issue here.</p></blockquote><p></p>
[QUOTE="Sparafucile, post: 3347244, member: 47905"] Yeah, but that argument works both ways. AoO IS a mechanic, and it's plausible to believe that higher level characters of certain classes can circumvent particular mechanics, as part of the game's design. For example, a spell description that requires a reflex save for half damage is a mechanic informed by the game's rules. abilities like Evasion and Improved Evasion are class abilities that allow the results of those spells to be circumvented. Tumble is a skill that some characters of certain classes [I]choose [/I] to max out in order to circumvent a particular game mechanic to their advantage. It's a choice limited by class, and the spending of the skill point. You think it's overpowered, but then again, it's affecting AoO and the ability to move through an opponent. . . both circumstances exists based on the game culture informed by teh rule's mecanics. As for Improved Ovverrun, the comparison is invalid. Rogues get acess to skill points and great variety of class skills. Fighters get bonus fighter feats. The degreee of access for both kinds of actions are not so easy to equate to one another. I guess I just don't see the issue here. [/QUOTE]
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