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<blockquote data-quote="StreamOfTheSky" data-source="post: 3347470" data-attributes="member: 35909"><p>Rogue: I tumble PAST the guards!</p><p></p><p>DM: Ooh, sorry. I just decided to nerf the tumble rules to make it an opposed check. All those ranks you chose to spend in it, effectively a fraction of your character's essence, needs to be equally counteracted by the Knights' BAB, which they get for no investment cost just for leveling up, because getting tumbled past hurts their feelings.</p><p></p><p>Rogue: Umm, it's not like I'm leaving them in any worse condition, like tripping or something.</p><p></p><p>DM: Even so...</p><p></p><p>Rogue: Fine, then. I stand a safe distance away, pull out a scroll of Lightning, and blast the King with my UMD check. Unless foiling your plans with this particular skill check will just result in you nerfing UMD as well.</p><p></p><p>As others have said, the classic Knights guarding the doorway scenario falls flat in mid- to high-level D&D for a large variety of reasons.</p><p></p><p></p><p></p><p>As the PHB (page 62, sidebar) says about skills, regular (real-life ) people are assumed to have little to no actual ranks in skills, and can get by because all the tasks we do are generally simple, DC 10 or lower. Further, we can usually take 10. So, right off the bat, skills were never intended to be "mundane," but rather fantastical. Besides, I'm of the opinion that D&D is over-saturated with magic dependency anyway. Any method of solving a problem, like getting from point A to B, that is done without blatent, unnecessary recourse to magic ("The next town is 50 miles away? Teleport!"), I support as much as possible.</p></blockquote><p></p>
[QUOTE="StreamOfTheSky, post: 3347470, member: 35909"] Rogue: I tumble PAST the guards! DM: Ooh, sorry. I just decided to nerf the tumble rules to make it an opposed check. All those ranks you chose to spend in it, effectively a fraction of your character's essence, needs to be equally counteracted by the Knights' BAB, which they get for no investment cost just for leveling up, because getting tumbled past hurts their feelings. Rogue: Umm, it's not like I'm leaving them in any worse condition, like tripping or something. DM: Even so... Rogue: Fine, then. I stand a safe distance away, pull out a scroll of Lightning, and blast the King with my UMD check. Unless foiling your plans with this particular skill check will just result in you nerfing UMD as well. As others have said, the classic Knights guarding the doorway scenario falls flat in mid- to high-level D&D for a large variety of reasons. As the PHB (page 62, sidebar) says about skills, regular (real-life ) people are assumed to have little to no actual ranks in skills, and can get by because all the tasks we do are generally simple, DC 10 or lower. Further, we can usually take 10. So, right off the bat, skills were never intended to be "mundane," but rather fantastical. Besides, I'm of the opinion that D&D is over-saturated with magic dependency anyway. Any method of solving a problem, like getting from point A to B, that is done without blatent, unnecessary recourse to magic ("The next town is 50 miles away? Teleport!"), I support as much as possible. [/QUOTE]
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