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How to tear a pc's arm off?
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<blockquote data-quote="Jefe Bergenstein" data-source="post: 6678855" data-attributes="member: 31506"><p>Normally I'd say you can cut off a limb if the target is completely incapacitated, you arent under stress (in middle of combat), and they are at 0HP. If you could kill the target, you can maim them instead as you see fit.</p><p></p><p>I'm assuming you are the DM? You might want to talk with the player that he's now outside the scope of what is acceptable for a PC in terms of power levels, and see what he wants to do. Retire the character as an NPC villain, have another adventure or so before returning to life as a regular necromancer after the effect wears off, etc.</p><p></p><p>As the DM, you essentially can "win" at any time. A swarm of solars pop up, a wyrm good dragon, what have you. If you want some kind of combat mechanic for the dragon, here's one.</p><p></p><p>Action "Righty bite-y, lefty lose-y" The dragon may only use this action against a creature grappled at the start of it's turn. The target suffers damage equal to the dragon's bite attack and must make a Constitution saving throw with a DC equal to the dragon's breath weapon. If successful, the dragon may sever an arm or leg on the target. If the bite damage reduces the target to 0HP, the dragon my instead kill the target by biting it's head off.</p></blockquote><p></p>
[QUOTE="Jefe Bergenstein, post: 6678855, member: 31506"] Normally I'd say you can cut off a limb if the target is completely incapacitated, you arent under stress (in middle of combat), and they are at 0HP. If you could kill the target, you can maim them instead as you see fit. I'm assuming you are the DM? You might want to talk with the player that he's now outside the scope of what is acceptable for a PC in terms of power levels, and see what he wants to do. Retire the character as an NPC villain, have another adventure or so before returning to life as a regular necromancer after the effect wears off, etc. As the DM, you essentially can "win" at any time. A swarm of solars pop up, a wyrm good dragon, what have you. If you want some kind of combat mechanic for the dragon, here's one. Action "Righty bite-y, lefty lose-y" The dragon may only use this action against a creature grappled at the start of it's turn. The target suffers damage equal to the dragon's bite attack and must make a Constitution saving throw with a DC equal to the dragon's breath weapon. If successful, the dragon may sever an arm or leg on the target. If the bite damage reduces the target to 0HP, the dragon my instead kill the target by biting it's head off. [/QUOTE]
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