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How to tear a pc's arm off?
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<blockquote data-quote="redrick" data-source="post: 6679040" data-attributes="member: 6777696"><p>I can't really speak to the lich-ness of your character. We've never dug into monsters as PC's.</p><p></p><p>I would say, as far as maiming a PC in combat, you should have to reduce the PC to 0 hp. The dragon grapples the PC's arm as per grappling rules, and then continues to attack that arm every round until the PC hits 0. Then the dragon has successfully chewed the arm off. I might say that the dragon auto-hits with his bite once the PC is grappled, or I might just give advantage, or I might just leave it as a normal attack. By the rules, grappling affords very little advantage to the grappler, other than being able to control the movement of the grappled target. Generally, I'd say maiming a PC should be only a tiny bit easier than killing one, if at all. It feels more like a fun way to narrate a monster trying to bring a character to 0 hp than an effective strategy to overcome a powerful foe. (Which isn't that unrealistic, I imagine. If you can bite somebody's arm off, you could probably bite their head off.)</p><p></p><p>Obviously, if you're not overly worried about finding a "fair" way to model what you want to have happen mechanically, anything's good.</p></blockquote><p></p>
[QUOTE="redrick, post: 6679040, member: 6777696"] I can't really speak to the lich-ness of your character. We've never dug into monsters as PC's. I would say, as far as maiming a PC in combat, you should have to reduce the PC to 0 hp. The dragon grapples the PC's arm as per grappling rules, and then continues to attack that arm every round until the PC hits 0. Then the dragon has successfully chewed the arm off. I might say that the dragon auto-hits with his bite once the PC is grappled, or I might just give advantage, or I might just leave it as a normal attack. By the rules, grappling affords very little advantage to the grappler, other than being able to control the movement of the grappled target. Generally, I'd say maiming a PC should be only a tiny bit easier than killing one, if at all. It feels more like a fun way to narrate a monster trying to bring a character to 0 hp than an effective strategy to overcome a powerful foe. (Which isn't that unrealistic, I imagine. If you can bite somebody's arm off, you could probably bite their head off.) Obviously, if you're not overly worried about finding a "fair" way to model what you want to have happen mechanically, anything's good. [/QUOTE]
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