Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
How to tear a pc's arm off?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Zorku" data-source="post: 6687180" data-attributes="member: 6799940"><p>I get the whole "don't give monsters abilities that you don't want the players using" style, but having a dragon mouth deep throating an arm before you chomp it off seems like a fair limitation on the maneuver. </p><p></p><p>If the lich gets himself temporarily snuffed out and then reforms from his phylactery, he's got both his arms good as new, right? If so the whole dismemberment thing could become pretty common for the wimpy level 6 lich. Maybe some residue of whatever the dragon did (especially if the dragon gets away alive,) leaves his arm easy enough for less serious opponents to detach, though in those fights he could reasonably retrieve it and stick it back in place to resume his spell slinging- sort of an excuse to make him or other party members run around a little more, or run away and lick their wounds while they wait for him to reform.</p><p></p><p>-</p><p></p><p>I think the reason that you don't see a lot of intelligent and long lived monster types being bajillionth level anything is the same reason that not all humanoids ever gain many levels. These adventuring parties generally skyrocket in power the way they do because these adventures range from remarkable to amazing. You don't level up just for existing and breaking the necks of some little rats that scurry around- you level up because you're putting your neck on the line and pushing the limits of what's possible.</p><p></p><p>Moreover there's some clause about not rewarding xp for fights that flat out didn't represent any challenge, so especially with intelligent evil NPCs the whole keeping themselves in positions of relative safety is going to keep them roughly in line with how much power is typical for the type of monster that they are. With a number of beasties we've got several entries that kind of track your typical X as they grow older- so that pretty much gives you the baseline for power gain without taking big risks and generally biding your (unlimited) time.</p><p></p><p>For the most part monsters have stats xyz just like common humans in town have stats abc. As wild and evil as the land may be it generally supports a much lower population of monsters than the bustling population of humanoids in their cities, or probably still lower than the population of some quiet rural farmland. The monsters tend to be bigger or at least meaner, but based on the total number you should have even fewer that serve as the equivalent to adventurers.</p></blockquote><p></p>
[QUOTE="Zorku, post: 6687180, member: 6799940"] I get the whole "don't give monsters abilities that you don't want the players using" style, but having a dragon mouth deep throating an arm before you chomp it off seems like a fair limitation on the maneuver. If the lich gets himself temporarily snuffed out and then reforms from his phylactery, he's got both his arms good as new, right? If so the whole dismemberment thing could become pretty common for the wimpy level 6 lich. Maybe some residue of whatever the dragon did (especially if the dragon gets away alive,) leaves his arm easy enough for less serious opponents to detach, though in those fights he could reasonably retrieve it and stick it back in place to resume his spell slinging- sort of an excuse to make him or other party members run around a little more, or run away and lick their wounds while they wait for him to reform. - I think the reason that you don't see a lot of intelligent and long lived monster types being bajillionth level anything is the same reason that not all humanoids ever gain many levels. These adventuring parties generally skyrocket in power the way they do because these adventures range from remarkable to amazing. You don't level up just for existing and breaking the necks of some little rats that scurry around- you level up because you're putting your neck on the line and pushing the limits of what's possible. Moreover there's some clause about not rewarding xp for fights that flat out didn't represent any challenge, so especially with intelligent evil NPCs the whole keeping themselves in positions of relative safety is going to keep them roughly in line with how much power is typical for the type of monster that they are. With a number of beasties we've got several entries that kind of track your typical X as they grow older- so that pretty much gives you the baseline for power gain without taking big risks and generally biding your (unlimited) time. For the most part monsters have stats xyz just like common humans in town have stats abc. As wild and evil as the land may be it generally supports a much lower population of monsters than the bustling population of humanoids in their cities, or probably still lower than the population of some quiet rural farmland. The monsters tend to be bigger or at least meaner, but based on the total number you should have even fewer that serve as the equivalent to adventurers. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
How to tear a pc's arm off?
Top