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How to trap a Spectre
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<blockquote data-quote="N'raac" data-source="post: 5966648" data-attributes="member: 6681948"><p>I haven't worked with skill challenges extensively, but I think the GM and players can work with them to add description and modifiers (whatever the core rules provide) to make them dynamic and tactical, just as we can run combat as a toe to toe slugfest and remove all the tactics and dynamics.</p><p></p><p></p><p></p><p></p><p></p><p>You're trying to apply scientific principles to a scientific impossibility. Even air has mass. If spectres do not, they should shoot up through the atmosphere faster than a helium balloon.</p><p></p><p>"<strong>Ghost Touch</strong>: A <em>ghost touch weapon</em> deals damage normally against <a href="http://paizo.com/pathfinderRPG/prd/glossary.html#_incorporeal" target="_blank">incorporeal</a> creatures, regardless of its bonus. An <a href="http://paizo.com/pathfinderRPG/prd/glossary.html#_incorporeal" target="_blank">incorporeal</a> creature's 50% reduction in damage from corporeal sources does not apply to attacks made against it with <em>ghost touch weapons</em>. The weapon can be picked up and moved by an <a href="http://paizo.com/pathfinderRPG/prd/glossary.html#_incorporeal" target="_blank">incorporeal</a> creature at any time. A manifesting ghost can wield the weapon against corporeal foes. Essentially, a <em>ghost touch weapon</em> counts as both corporeal or <a href="http://paizo.com/pathfinderRPG/prd/glossary.html#_incorporeal" target="_blank">incorporeal</a>."</p><p></p><p>As the net counts as incorporeal, it should act against the spectre in precisely the same manner a corporeal net acts against a corporeal creature. That's the magic of Ghost Touch, and it effectively counters the magic of the target's incorporeal nature.</p></blockquote><p></p>
[QUOTE="N'raac, post: 5966648, member: 6681948"] I haven't worked with skill challenges extensively, but I think the GM and players can work with them to add description and modifiers (whatever the core rules provide) to make them dynamic and tactical, just as we can run combat as a toe to toe slugfest and remove all the tactics and dynamics. You're trying to apply scientific principles to a scientific impossibility. Even air has mass. If spectres do not, they should shoot up through the atmosphere faster than a helium balloon. "[B]Ghost Touch[/B]: A [I]ghost touch weapon[/I] deals damage normally against [URL="http://paizo.com/pathfinderRPG/prd/glossary.html#_incorporeal"]incorporeal[/URL] creatures, regardless of its bonus. An [URL="http://paizo.com/pathfinderRPG/prd/glossary.html#_incorporeal"]incorporeal[/URL] creature's 50% reduction in damage from corporeal sources does not apply to attacks made against it with [I]ghost touch weapons[/I]. The weapon can be picked up and moved by an [URL="http://paizo.com/pathfinderRPG/prd/glossary.html#_incorporeal"]incorporeal[/URL] creature at any time. A manifesting ghost can wield the weapon against corporeal foes. Essentially, a [I]ghost touch weapon[/I] counts as both corporeal or [URL="http://paizo.com/pathfinderRPG/prd/glossary.html#_incorporeal"]incorporeal[/URL]." As the net counts as incorporeal, it should act against the spectre in precisely the same manner a corporeal net acts against a corporeal creature. That's the magic of Ghost Touch, and it effectively counters the magic of the target's incorporeal nature. [/QUOTE]
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