Mark CMG
Creative Mountain Games
Aeolius said:Gouda luckThe first step would be to stop using creatures from the Muenster Manual.
And avoid the a Ring of Three Swisses.
Aeolius said:Gouda luckThe first step would be to stop using creatures from the Muenster Manual.
ironregime said:Is there a set of guidelines for how to convert D&D adventures to use d20 Modern?
Or, in a low-magic campaign, you have to remember to clip the caster classes as well as the fighters, usually by limiting spells according to various criteria. Additional components/ sacrifices, casting time, associated skill checks, fatigue rules, assigning rarity to spells, required multiclassing, so on, so forth.Remathilis said:In a Low-Magic Item game, the cleric is king. Wizard is the next. Followed by druid, paladin, bard, sorcerer, monk, then ranger, barbarian, fighter, rogue. At issue will be buff spells (bulls str, magic weapon, haste) or abilities that improve PC combat ability (wild shape, rage) or heal (cure spells, lay on hands).
ironregime said:I was hoping that I could be lazy and find some resources already created, but maybe I'll just have to write up the conversions myself and present them here as variants, with as much forethought and guidance as possible. Then other GMs can apply them to published adventures and avoid having players roll their eyes when a half-black dragon/minotaur shows up swinging a +2 spiked chain (bonus points if you can figure out which adventure that encounter is from).
The thing is, I think the original idea with a lot of this stuff, like the original Monster Manual and Deities and Demigods (with the Cthulhu gods in it) was to only use the things that fit the milleu of your game. I don't think the authors of the old Deities & Demigods intended to have clerics of Yog-Sothoth, Aphrodite, and Quetzlcouatl killing grimlocks together. And up through 2nd Edition, the lines were split up in a way that reflected this. And don't get me wrong, there is something cool about hobbits vs. mi-go vs. Drizzt in the same game, but I think all these disparate elements lose their flavor as as they're stewed together.ColonelHardisson said:The problem is knowing what "cheese" is. What you think is cheese may not seem so to me, and vice versa. Personally, my own definition of cheese is a setting that severely limits magic when using D&D in order to be more "realistic."