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How tough are your adventures?
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<blockquote data-quote="Greja" data-source="post: 4405268" data-attributes="member: 73069"><p>Interesting responses. I've never played Paizo's, but it sounds like fun <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /></p><p> </p><p>I just finished my own 3.5 campaign that I would rate at a 4. I pulled no punches with dice, made frequent use of party weaknesses (namely inability to dispel, and fire vulnerability), and often monsters were above the party CR. To compensate, they were allowed any race/class/feat in a WoTC published book, and could have illegal race/alignment combinations ala Planescape: Torment. I did not monitor all the PC's choices, but reacted like the enemies in the game would have to, and was outright surprised a few times - sometimes resulting in a difficult encounter ending quickly. Resurrections were common but still cost a level, and a few late game failures made the final quest very difficult. The players were incredibly lucky for the final night's encounters, made great use of their abilities, and worked together like never before - only one survived, although that enabled the entire party to share a victory that was beyond their character's lives. </p><p> </p><p>Many of the games I play in feel like a 2 however. The only times I die usually involve the DM not realizing how hurt I was, or honestly shocked that I rolled 3 1's in a row and fell to my death. Then there is always a quick way to jump back into the game without penalty for my reckless behaviour, which I usually dismiss and opt for a more serious reprecussion.</p><p> </p><p>A Game of Thrones campaign we did once would rate a 4. I had a very unlikely hero whom I thought to be destined for tragedy (I like tragic theatre). I was an insane, bounty hunted, youngest, son of a disgraced royal line, and pretty wimpy in combat. PCs wanted to do my storyline as it was fleshed out in detail, and I think my characters background made the whole campaign more difficult. Reckless actions, like burning down a keep with wildfire (and keeping a vial with me) had some serious penalties. There was no resurrection, and healing was slow and uncommon. My character's Destiny feat saved his life once, although his face was forever disfigured from the blow.</p></blockquote><p></p>
[QUOTE="Greja, post: 4405268, member: 73069"] Interesting responses. I've never played Paizo's, but it sounds like fun :p I just finished my own 3.5 campaign that I would rate at a 4. I pulled no punches with dice, made frequent use of party weaknesses (namely inability to dispel, and fire vulnerability), and often monsters were above the party CR. To compensate, they were allowed any race/class/feat in a WoTC published book, and could have illegal race/alignment combinations ala Planescape: Torment. I did not monitor all the PC's choices, but reacted like the enemies in the game would have to, and was outright surprised a few times - sometimes resulting in a difficult encounter ending quickly. Resurrections were common but still cost a level, and a few late game failures made the final quest very difficult. The players were incredibly lucky for the final night's encounters, made great use of their abilities, and worked together like never before - only one survived, although that enabled the entire party to share a victory that was beyond their character's lives. Many of the games I play in feel like a 2 however. The only times I die usually involve the DM not realizing how hurt I was, or honestly shocked that I rolled 3 1's in a row and fell to my death. Then there is always a quick way to jump back into the game without penalty for my reckless behaviour, which I usually dismiss and opt for a more serious reprecussion. A Game of Thrones campaign we did once would rate a 4. I had a very unlikely hero whom I thought to be destined for tragedy (I like tragic theatre). I was an insane, bounty hunted, youngest, son of a disgraced royal line, and pretty wimpy in combat. PCs wanted to do my storyline as it was fleshed out in detail, and I think my characters background made the whole campaign more difficult. Reckless actions, like burning down a keep with wildfire (and keeping a vial with me) had some serious penalties. There was no resurrection, and healing was slow and uncommon. My character's Destiny feat saved his life once, although his face was forever disfigured from the blow. [/QUOTE]
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