Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
How usable is Call of Cthulhu d20 magic?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Asha'man" data-source="post: 4707007" data-attributes="member: 52424"><p>Keep in mind, just because you *could* cast everything from the safety of your basement and then sleep off the effects, doesn't mean the option is available to you. Usually, (and especially in Modern, where there's no such thing as a dungeon crawl) PCs are under pressure to get things done, whether in form of a deadline or otherwise. And if magic is costly, that means any circumstance which forces you to resort to magic must be one where you have no other options, or it's critically important that something works right the first time.</p><p></p><p>In a system of magic like this, I wouldn't think combat magic would be very prominent at all, and I'd say that's sensible and right. Only supernatural creatures (or VERY powerful mages, probably NPCs) would really use magic for combat or buffing, most rituals would be for utility or information. (Although the occational protective ward might be used, particuarly to defend against hostile magic)</p><p></p><p>Edit: Another option, in addition to ability damage, might be costly and rare components or foci. Maybe you need a costly blend of incenses to induce a precognitive trance, or an obsidian amulet with particular Aztec religious symbols to focus a "protection from fire" spell</p></blockquote><p></p>
[QUOTE="Asha'man, post: 4707007, member: 52424"] Keep in mind, just because you *could* cast everything from the safety of your basement and then sleep off the effects, doesn't mean the option is available to you. Usually, (and especially in Modern, where there's no such thing as a dungeon crawl) PCs are under pressure to get things done, whether in form of a deadline or otherwise. And if magic is costly, that means any circumstance which forces you to resort to magic must be one where you have no other options, or it's critically important that something works right the first time. In a system of magic like this, I wouldn't think combat magic would be very prominent at all, and I'd say that's sensible and right. Only supernatural creatures (or VERY powerful mages, probably NPCs) would really use magic for combat or buffing, most rituals would be for utility or information. (Although the occational protective ward might be used, particuarly to defend against hostile magic) Edit: Another option, in addition to ability damage, might be costly and rare components or foci. Maybe you need a costly blend of incenses to induce a precognitive trance, or an obsidian amulet with particular Aztec religious symbols to focus a "protection from fire" spell [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
How usable is Call of Cthulhu d20 magic?
Top