jasin
Explorer
The basic premise of CoC d20 magic is that anyone can use it (not sure if you have to learn the spell somehow, or just go by the instructions?), but casting deals stat damage.
How usable is this for PCs? How portable would it be into d20 Modern?
I like the idea of magic being something orthogonal to your standard choice of career, paid for in currency other than your standard advancement resources (levels, feats...), but I'm not convinced this works well in practice. For far-reaching, non-combat magic, it seems the cost might become negligible. If you're divining from the safety of your home, what's 1d6 Wis damage? Take a nap for 1d6 days and you're as good as new. For combat magic, who's going to want to take stat damage to deal a couple of d6 hp to the opponent?
In CoC, where magic is mostly a plot device and/or in the hands of the villains, that works fine, but how to adapt this for a game where you want the PCs to call on magic occasionally, but not with the routine of D&D or d20 Modern's Urban Arcana?
How usable is this for PCs? How portable would it be into d20 Modern?
I like the idea of magic being something orthogonal to your standard choice of career, paid for in currency other than your standard advancement resources (levels, feats...), but I'm not convinced this works well in practice. For far-reaching, non-combat magic, it seems the cost might become negligible. If you're divining from the safety of your home, what's 1d6 Wis damage? Take a nap for 1d6 days and you're as good as new. For combat magic, who's going to want to take stat damage to deal a couple of d6 hp to the opponent?
In CoC, where magic is mostly a plot device and/or in the hands of the villains, that works fine, but how to adapt this for a game where you want the PCs to call on magic occasionally, but not with the routine of D&D or d20 Modern's Urban Arcana?