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How usable is Call of Cthulhu d20 magic?
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<blockquote data-quote="wolfen fenrison" data-source="post: 4721001" data-attributes="member: 35151"><p>Also within the context of the game this magic system comes from, first you have to find a book containing the spells, if decipher the book if its written in a language you don't know or in code then the amount of spells and the which ones are randomly generated, and if you use sanity rules the act of researching the book and spells a fair amount of sanity. </p><p>But once you research the spells you know them permanently, and every spell has a SAN cost, but not all of them have ability costs, the concept is that manipulating magic is inherently alien to the human mind and in some cases can be a drain on the casters body or mind. </p><p>If you remove the sanity aspect of the magic then you make it less of a burden to learn and cast. If want to use the magic with out sanity rules then it should only be used by the following advanced classes; <strong>The Occultist</strong> (d20 Modern), <strong>The Spiritualist</strong> (d20 Past), <strong>The Arcane Scholar</strong> (Modern Player's Companion), <strong>Field Antiquarian</strong> (d20 Dark*Matter), <strong>Arcane Arranger</strong> (Urban Arcana), <strong>Glamourist</strong> (Urban Arcana), <strong>Shadowjack</strong> (Urban Arcana)</p><p> And the following prestige classes; <strong>Alchemist</strong> (d20 Dark*Matter), <strong>Dark Sage</strong> (Modern Players Companion), <strong>Diabolist</strong> (d20 Dark*Matter), <strong>Visionary</strong> (d20 Dark*Matter)</p></blockquote><p></p>
[QUOTE="wolfen fenrison, post: 4721001, member: 35151"] Also within the context of the game this magic system comes from, first you have to find a book containing the spells, if decipher the book if its written in a language you don't know or in code then the amount of spells and the which ones are randomly generated, and if you use sanity rules the act of researching the book and spells a fair amount of sanity. But once you research the spells you know them permanently, and every spell has a SAN cost, but not all of them have ability costs, the concept is that manipulating magic is inherently alien to the human mind and in some cases can be a drain on the casters body or mind. If you remove the sanity aspect of the magic then you make it less of a burden to learn and cast. If want to use the magic with out sanity rules then it should only be used by the following advanced classes; [B]The Occultist[/B] (d20 Modern), [B]The Spiritualist[/B] (d20 Past), [B]The Arcane Scholar[/B] (Modern Player's Companion), [B]Field Antiquarian[/B] (d20 Dark*Matter), [B]Arcane Arranger[/B] (Urban Arcana), [B]Glamourist[/B] (Urban Arcana), [B]Shadowjack[/B] (Urban Arcana) And the following prestige classes; [B]Alchemist[/B] (d20 Dark*Matter), [B]Dark Sage[/B] (Modern Players Companion), [B]Diabolist[/B] (d20 Dark*Matter), [B]Visionary[/B] (d20 Dark*Matter) [/QUOTE]
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How usable is Call of Cthulhu d20 magic?
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