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General Tabletop Discussion
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How VTT Automation Exacerbates D&D Market Control
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<blockquote data-quote="Morrus" data-source="post: 9075339" data-attributes="member: 1"><p>Yep, it's an issue that small publishers struggle with. Supporting games on VTTs is a very expensive thing to do, and requires a lot of work (often as much as making the game in the first place--and you have to do that for multiple platforms, with more platforms arriving every month, and keep all that content updated as new material comes out). I'm not sure what the answer is, but it's beyond the means for many small publishers.</p><p></p><p>And there's DDB as well, of course. DDB is a $160M platform; nobody can match that.</p><p></p><p>We had a similar type of problem in the 4E days--it was really hard to sell player options in the 3PP market as they wouldn't be in the official character builder. We ended up having to design content <em>without</em> player options.</p></blockquote><p></p>
[QUOTE="Morrus, post: 9075339, member: 1"] Yep, it's an issue that small publishers struggle with. Supporting games on VTTs is a very expensive thing to do, and requires a lot of work (often as much as making the game in the first place--and you have to do that for multiple platforms, with more platforms arriving every month, and keep all that content updated as new material comes out). I'm not sure what the answer is, but it's beyond the means for many small publishers. And there's DDB as well, of course. DDB is a $160M platform; nobody can match that. We had a similar type of problem in the 4E days--it was really hard to sell player options in the 3PP market as they wouldn't be in the official character builder. We ended up having to design content [I]without[/I] player options. [/QUOTE]
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