D&D General How Was Your Last Session?

We went through two short adventures in my "Dreams of Erthe" campaign this afternoon. In the first one, "Today is the First Day of the Rest of Your Undeath," the PCs:
  • Rose into their undead forms (two necropolitans, a vampire, a mummy, and a death knight)
  • Had a necropolitan come running up explaining there was an ooze monster in the Hidden Village, and when the PCs' lich mentor said there was a juju zombie ceremony scheduled, the necropolitan said it wasn't the gravesludge converting the dwarf prisoners (which got the dwarf vampire PC concerned)
  • The lich and the PCs entered the Hidden Village, a mock village created back when the first humans ("deathborn") had been created as adults with false memories of having come from "a distant land" and hidden inside permanent hallucinatory terrain spells
  • The dwarf vampire cleric flew up, saw the gravesludge ooze approaching the six captive dwarf miners
  • The lich and necropolitan wizard entered an inn and spent the adventure exploring the rooms inside, while the PCs found a carnivorous blob inside a tavern one building over
  • The mummy cleric/paladin cast a blade barrier spell in the middle of the carnivorous blob, cutting it into two smaller blobs
  • The necropolitan elf sorcerer cast a wall of force spell in front of the bound dwarves to try to keep the "back blob" from reaching the dwarves while the other PCs fought the "front blob"
  • Eventually killed the front blob after a lot of spell-slinging (and the human death knight spellsword's Abyssal blast), and when the back blob crawled over a rooftop to move around the wall of force, had the elf necropolitan cast a prismatic wall directly in front of the platform in which the dwarves were bound (although one staggered away before that, having severed his bonds but being too weak to aid his fellow dwarves - they were all staggered due to blood loss from the vampires who brought them in)
  • Had the vampire dwarf cleric kill the back blob with an implosion spell, but not before it devoured three of the bound dwarves (it plowed through the prismatic wall but was either immune or made its save against all but about half of the electrical damage)
  • Watched as the gravesludge "ate" the two remaining bound dwarves (turning them into juju zombies), then fed it the one that escaped after the elf's pseudodragon put him to sleep with its tail venom (they didn't want to give themselves away as secretly trying to stop the secret planet-threatening ploy concocted by the leaders of the Forbidden Lands, and saving the dwarves intended to be turned into juju zombie slaves would have done so)
  • Got the apparent explanation from the lich: he'd found a broken magic urn in the inn that had apparently contained the carnivorous blob inside an extradimensional space in stasis, but the necropolitan rogue who stole the urn accidentally released the blob when he snuck off to the Hidden Village to investigate his stolen goods (his body was found in the inn - the blob devours flesh but not bone)
Johnathan
 

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And in the afternoon's second adventure, "The Conclave of Skulls," the PCs:
  • Returned to the Temple of Akari (God of Death and Undeath in this campaign, and their deific "sponsor" into undeath), through which the Conclave of Skulls could be reached
  • Were begrudgingly allowed inside by Mother Bones, cleric of the temple (who neither likes nor trusts them)
  • Saw a spiderstone golem on a plinth and another empty plinth at the bottom of a set of wide stairs, and advanced down a corridor just beyond which turned a corner and led to the Conclave of Skulls: around 200 demiliches lined up on wooden shelves against the back wall
  • Found the "missing" spiderstone golem holding a female lich by her wrists and ankles; this was Andrea Jandoval, the arcane instructor of the human spellsword (now a death knight) who tricked the PCs into coming to the Forbidden Lands because her divinations had told her they were the five destined to save the planet
  • Communicated with them over a telepathic bond spell, letting them know whatever the Conclave's plans were, it was on the other side of a secret door well within their view, there was some sort of a guardian behind the secret door, and whatever they had planned had something to do with "astronomy" and "orbital mechanics" (whatever those were), as well as the Negative Energy Plane
  • Were telepathically interrogated by the Conclave; different demiliches had their gems light up when they "spoke" - it was rapid-fire, although only a handful of them were paying the PCs (and Andrea) any attention (Andrea had been interrogated in this fashion for over a week, after they got suspicious when she tried probing into their plans)
  • Noticed some questions/comments were logical ("Why do you have the Mark of Akari emblazoned on your foreheads?" - "How do you intend to serve the Forbidden Lands now that you have become undead?" - "Do you have any concerns to bring before the Conclave?") and others were nonsensical ("Is somebody taking care of my cooshee? I hope he's okay" - "Mud rhymes with blood") and figured out more than a few of the demiliches comprising the Conclave of Skulls were senile
  • Were told to send a necropolitan astronomer before them, to go over some of his orbital figures
  • Met back up with Mother Bones and were told how to find the astronomer
  • Passed the message on to him, and then almost blew their cover when the human death knight spellsword tried interrogating him about the secret plans going on behind the secret door; fortunately, the necropolitan said if they wished to join in their efforts they'd need to go through Mother Bones
  • Recalled having seen a necropolitan wizard using illusions to create a pyramid overlapping the top half of a sphere, and deduced the Conclave is going to try to infuse the northern half of the planet with negative energy, turning every living thing into an undead form
  • Decided on a plan: refresh their full complement of spells, then return to the Conclave and use passwall spells (from the elf sorcerer's staff) to make their own way into whatever room lies beyond the secret door (they know its general location), entering from a point beyond the spiderstone golem plinths but not close enough for the Conclave demiliches to see them go in (as they can't go in through the secret door without being spotted)
Next session - our 100th - we'll see how their plans go as we wrap up this campaign. As the follow-on campaign will take place in the same game world (some 20 years later), I hope the northern hemisphere won't all be filled with undead monsters and negative energy!

Johnathan
 

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