JamesLFlowers
Villager
Our last session we concluded a campaign using the Peterson Games "Planet Apocalypse" setting. This is a setting where the lost plane of UNDERHELL returns and the ArchLords Of Underhell open portals and start invading other planes. Through other sessions we had fought our way through to the ArchLord's throne room and this session was the big boss fight.
Only three of us, my Illrigger, a Paladin, and a Warmage remained. About halfway through the fight we lost the Paladin, but I used my Die On My Command power to hold him from death. The last round, the Warmage got hammered, but I got in a final blow with my battleaxe Ghe'orhey'wo and managed to kill the Archlord which caused the portal he was using to invade to collapse. My Illrigger used his inherent STEP power to step back to his home in the City of DIS with the Paladin and Warmage.
As a reward, my Illrigger was made Lord Commander of the 1117th Iron Legion of Dis and the Paladin and Warmage were returned to Waterdeep.
I don't know if the DM plans to do a large scale wargame for the next game with the Underhell invading Hell, or if we will start anew with a new low level campaign since the survivors are all very high level now but most of the group has dead characters.
One thing this session did show is that when you have high-level Feats, Features, Powers, Actions, and Abilities all in play, combat can drag. I got in a critical hit, and the ArchLord made his save. Then one of my features came into play and forced him to roll a die and subtract from his save. Then an Action/Ability of his came into play and made the save automatic. We had several rounds of stacking things on top of each other in order to resolve combat. Just dragged a little.
Only three of us, my Illrigger, a Paladin, and a Warmage remained. About halfway through the fight we lost the Paladin, but I used my Die On My Command power to hold him from death. The last round, the Warmage got hammered, but I got in a final blow with my battleaxe Ghe'orhey'wo and managed to kill the Archlord which caused the portal he was using to invade to collapse. My Illrigger used his inherent STEP power to step back to his home in the City of DIS with the Paladin and Warmage.
As a reward, my Illrigger was made Lord Commander of the 1117th Iron Legion of Dis and the Paladin and Warmage were returned to Waterdeep.
I don't know if the DM plans to do a large scale wargame for the next game with the Underhell invading Hell, or if we will start anew with a new low level campaign since the survivors are all very high level now but most of the group has dead characters.
One thing this session did show is that when you have high-level Feats, Features, Powers, Actions, and Abilities all in play, combat can drag. I got in a critical hit, and the ArchLord made his save. Then one of my features came into play and forced him to roll a die and subtract from his save. Then an Action/Ability of his came into play and made the save automatic. We had several rounds of stacking things on top of each other in order to resolve combat. Just dragged a little.