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<blockquote data-quote="DEFCON 1" data-source="post: 6382148" data-attributes="member: 7006"><p>It seems to me you did exactly what you were supposed to do-- you played to your character, and that the DM went right along with you on it by saying 'Yes' to your plans and seeing if they bore any fruit. That's the whole point of playing the game.</p><p></p><p>Are you mad because you would have suffered a TPK if the rolling didn't work out (because of the numbers of enemies the adventure says would have been there)? Seems to me that that's the point of making you decide how you wanted to react to it. You have a choice of doing what the villain demanded of you, or doing something else and let the cards fall where they may. Thus what the game is great for-- having any options you want to take available for you.</p><p></p><p>As I read your post, I thought you were making awesome character choices, did things that were great and could do them precisely because of the strength of what tabletop RPGs and a DM allow you to do. You went against the typical reaction to the situation and you pulled out a really tense win. I'd say there was nothing wrong at all with how the encounter was set up. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="DEFCON 1, post: 6382148, member: 7006"] It seems to me you did exactly what you were supposed to do-- you played to your character, and that the DM went right along with you on it by saying 'Yes' to your plans and seeing if they bore any fruit. That's the whole point of playing the game. Are you mad because you would have suffered a TPK if the rolling didn't work out (because of the numbers of enemies the adventure says would have been there)? Seems to me that that's the point of making you decide how you wanted to react to it. You have a choice of doing what the villain demanded of you, or doing something else and let the cards fall where they may. Thus what the game is great for-- having any options you want to take available for you. As I read your post, I thought you were making awesome character choices, did things that were great and could do them precisely because of the strength of what tabletop RPGs and a DM allow you to do. You went against the typical reaction to the situation and you pulled out a really tense win. I'd say there was nothing wrong at all with how the encounter was set up. :) [/QUOTE]
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