We played our second session of Hoard of the Dragon Queen. It started out with the Half Dragon Challenge of a PC. PCs were second level.
My LG PC Wizard decided to take up the challenge. The Half Dragon agreed to let the 3 children go. My Wizard walked out to face the Half Dragon, ignored it and walked around it to the female villager. The Half Dragon demanded to know what I was doing and I replied that I was checking on the woman to make sure that she was ok. As the Half Dragon was blustering about how he had kept his word, I had the wizard grab ahold of the woman's arm. Pretending to examine her, I asked the DM if there was any way that I could cast a spell before the Half Dragon or the Kobold next to her with a sword could react. The DM gave my PC a Dex roll and I rolled higher than the other two. The DM said that I could have a surprise round (I do not think that she thought that I could do much with it). I had the wizard cast a Fog Cloud and then pulled the villager away from the Kobold, and then let her go and told her to run to the keep. The DM gave the Kobold a free swing at the woman, but because I had cast Fog Cloud, the attack was at disadvantage (since the Kobold could not see the woman anymore).
The Kobold missed.
We then went into normal initiatives. The wizard rolled lousy init, but the woman rolled high. The other PCs were at the keep doorway, about 60 feet away from the fog.
There were 6 PCs, 10 NPC bowmen from the keep, the Half Dragon, and 30 kobolds (that the DM had spread out into 3 groups, each group about 50 feet or so behind the previous group). The kobolds also had a high init, but they were afraid of the magic of the fog cloud, so on round one, the first 10 kobolds merely surrounded the fog as the other two groups of 10 moved closer (but still behind the concealment of the spell). The PCs rushed out and took a few pot shots at some of the kobolds and the NPC archers moved up to the parapet walls.
The woman managed to run toward the keep where the other PCs provided her cover, and the PCs killed a few kobolds.
The half dragon attacked the wizard in the fog cloud with disadvantage and ordered the kobolds to come into the fog and attack the wizard. The first half dragon attack missed and the second attack got foiled by a Shield spell (which also put up the wizard's Arcane Ward). The wizard cast an Acid Splash, but the half dragon saved.
On round two, the plan started to fall apart. I had thought that the entire group of PCs could fight well inside the Fog Cloud, but was unaware of the pack tactics of the kobolds. So the disadvantage of the spell was negated by the advantage of the pack tactics. 4 kobolds moved into the fog to attack the wizard, but fortunately only two of them hit (taking down the Arcane Ward).
The woman escaped into the keep, the NPC archers and PCs killed about 7 or so more kobolds, and there were about 10 kobolds attacking the PCs, damaging some a bit (but the main fighter up front has the Heavy Armor Master feat, so he takes very little damage from kobolds).
Since the wizard could not be OAed due to the cloud, but he did have 5 foes around him, so he decided to run back towards the keep.
On round three, the half dragon came out of the fog and engaged the fighter while the archers and PCs traded shots with the kobolds, killing about 5 more or so. At this point, the cleric and bard were a bit damaged and no longer had any spells remaining. In fact, only the Ranger had spells and he was too far away to heal anyone. The bard, cleric, and wizard were out (except cantrips).
The bard managed a Vicious Mockery on the Half Dragon, the archers and PCs managed to kill some more kobolds, but by now, the rest of kobolds had come around the fog cloud.
On round four, the pack tactics of the kobolds really started working well. The half dragon did a lightning bolt breath weapon on the fighter and the rogue, but both saved, so they were in single digit hit points. The player of the bard was a bit peeved that the half dragon had avoided the Viscious Mockery disadvantaged attack by using its breath weapon. The rogue ran back into the keep, another 5 or so kobolds died (the archers were doing pretty well here). The cleric, bard, rogue, and fighter all had 5 or fewer hit points. The bard and cleric ran into the fog cloud, hoping it would help.
On round five, the fighter decided to disengage from the half dragon and head back towards the keep. This gave the archers a clear line of fire at the half dragon. The DM rolled huge here, with 1 critical and 5 other hits. The half dragon took 30 plus points of damage, so it decided to head back into the fog cloud and kill the cleric. Little did it know that the cleric was a tempest cleric with one Wrath of the Storm and Destructive Wrath remaining. The half dragon knocked the cleric unconscious, but the cleric did 16 points of thunder damage and also knocked the half dragon unconscious.
The big boom from inside the fog cloud more or less let everyone know something big had happened in there, so the DM ruled that the rest of the kobolds went into it, found the unconscious half dragon, and dragged him away into the darkness behind the fog cloud. The PCs managed to save the cleric, and the villagers cheered that they had also saved the four captured townsfolk (in addition to the 20+ other villagers that we had saved in the first gaming session).
All in all, the DM cut us a few breaks with allowing the wizard to get off the first spell, having the kobolds attack in waves, and in giving us the archers on our side. Otherwise, it would have been a near TPK with a few PCs escaping back to the keep before the rest were wiped out.
Course, without the archer backup, my PC would have instead of using fog cloud, used his persuasion to try to convince the half dragon that he was an oracle who could see the future and that if the half dragon did not let the woman and the wizard go, a large party of guards and spellcasters from Berdusk would be on his trail to avenge me and that he would not survive the next month. I was kind of glad that I did not have to go that route since I suspected that my PC would be either dead or unconscious from such a lame bluff. Kicking the snot out of the half dragon was a lot more satisfying.
My LG PC Wizard decided to take up the challenge. The Half Dragon agreed to let the 3 children go. My Wizard walked out to face the Half Dragon, ignored it and walked around it to the female villager. The Half Dragon demanded to know what I was doing and I replied that I was checking on the woman to make sure that she was ok. As the Half Dragon was blustering about how he had kept his word, I had the wizard grab ahold of the woman's arm. Pretending to examine her, I asked the DM if there was any way that I could cast a spell before the Half Dragon or the Kobold next to her with a sword could react. The DM gave my PC a Dex roll and I rolled higher than the other two. The DM said that I could have a surprise round (I do not think that she thought that I could do much with it). I had the wizard cast a Fog Cloud and then pulled the villager away from the Kobold, and then let her go and told her to run to the keep. The DM gave the Kobold a free swing at the woman, but because I had cast Fog Cloud, the attack was at disadvantage (since the Kobold could not see the woman anymore).
The Kobold missed.
We then went into normal initiatives. The wizard rolled lousy init, but the woman rolled high. The other PCs were at the keep doorway, about 60 feet away from the fog.
There were 6 PCs, 10 NPC bowmen from the keep, the Half Dragon, and 30 kobolds (that the DM had spread out into 3 groups, each group about 50 feet or so behind the previous group). The kobolds also had a high init, but they were afraid of the magic of the fog cloud, so on round one, the first 10 kobolds merely surrounded the fog as the other two groups of 10 moved closer (but still behind the concealment of the spell). The PCs rushed out and took a few pot shots at some of the kobolds and the NPC archers moved up to the parapet walls.
The woman managed to run toward the keep where the other PCs provided her cover, and the PCs killed a few kobolds.
The half dragon attacked the wizard in the fog cloud with disadvantage and ordered the kobolds to come into the fog and attack the wizard. The first half dragon attack missed and the second attack got foiled by a Shield spell (which also put up the wizard's Arcane Ward). The wizard cast an Acid Splash, but the half dragon saved.
On round two, the plan started to fall apart. I had thought that the entire group of PCs could fight well inside the Fog Cloud, but was unaware of the pack tactics of the kobolds. So the disadvantage of the spell was negated by the advantage of the pack tactics. 4 kobolds moved into the fog to attack the wizard, but fortunately only two of them hit (taking down the Arcane Ward).
The woman escaped into the keep, the NPC archers and PCs killed about 7 or so more kobolds, and there were about 10 kobolds attacking the PCs, damaging some a bit (but the main fighter up front has the Heavy Armor Master feat, so he takes very little damage from kobolds).
Since the wizard could not be OAed due to the cloud, but he did have 5 foes around him, so he decided to run back towards the keep.
On round three, the half dragon came out of the fog and engaged the fighter while the archers and PCs traded shots with the kobolds, killing about 5 more or so. At this point, the cleric and bard were a bit damaged and no longer had any spells remaining. In fact, only the Ranger had spells and he was too far away to heal anyone. The bard, cleric, and wizard were out (except cantrips).
The bard managed a Vicious Mockery on the Half Dragon, the archers and PCs managed to kill some more kobolds, but by now, the rest of kobolds had come around the fog cloud.
On round four, the pack tactics of the kobolds really started working well. The half dragon did a lightning bolt breath weapon on the fighter and the rogue, but both saved, so they were in single digit hit points. The player of the bard was a bit peeved that the half dragon had avoided the Viscious Mockery disadvantaged attack by using its breath weapon. The rogue ran back into the keep, another 5 or so kobolds died (the archers were doing pretty well here). The cleric, bard, rogue, and fighter all had 5 or fewer hit points. The bard and cleric ran into the fog cloud, hoping it would help.
On round five, the fighter decided to disengage from the half dragon and head back towards the keep. This gave the archers a clear line of fire at the half dragon. The DM rolled huge here, with 1 critical and 5 other hits. The half dragon took 30 plus points of damage, so it decided to head back into the fog cloud and kill the cleric. Little did it know that the cleric was a tempest cleric with one Wrath of the Storm and Destructive Wrath remaining. The half dragon knocked the cleric unconscious, but the cleric did 16 points of thunder damage and also knocked the half dragon unconscious.
The big boom from inside the fog cloud more or less let everyone know something big had happened in there, so the DM ruled that the rest of the kobolds went into it, found the unconscious half dragon, and dragged him away into the darkness behind the fog cloud. The PCs managed to save the cleric, and the villagers cheered that they had also saved the four captured townsfolk (in addition to the 20+ other villagers that we had saved in the first gaming session).
All in all, the DM cut us a few breaks with allowing the wizard to get off the first spell, having the kobolds attack in waves, and in giving us the archers on our side. Otherwise, it would have been a near TPK with a few PCs escaping back to the keep before the rest were wiped out.
Course, without the archer backup, my PC would have instead of using fog cloud, used his persuasion to try to convince the half dragon that he was an oracle who could see the future and that if the half dragon did not let the woman and the wizard go, a large party of guards and spellcasters from Berdusk would be on his trail to avenge me and that he would not survive the next month. I was kind of glad that I did not have to go that route since I suspected that my PC would be either dead or unconscious from such a lame bluff. Kicking the snot out of the half dragon was a lot more satisfying.