Jester David
Hero
It's not meant to be fun, it's meant to be memorable.I think at most tables, some poor player is supposed to have his PC go out and get his butt kicked and that is somehow supposed to be enjoyable to the people playing the game.
I just do not see how that is enjoyable for anyone.
The encounter isn't set up to kill a PC, just knock them down. You see this in video games all the time: you fight the unbeatable bad guy, get thrashed and left alive (or someone saves you at the last second) which makes it more fun to face them again and smacking down the bad guy.
Defeating them in a second encounter is incredibly satisfying in a way that just beating a hard opponent is not. Because it's anticipated, potentially for weeks. And it provides a sense of closure for the player and PC while also offering a sense of progress and increased skill in the game.
Out of curiosity, what details can you remember of the Irontooth fight? Were you compelled to post about that online as well?I do think that this is a memorable fight for our group, but unlike Irontooth which is also a very nasty fight, I do not think that this fight (or the green dragon one or the blue dragon one) are supposed to ever be won. I think an Irontooth level of encounter would have been just as enjoyable as one with this Half Dragon that is supposed to be unwinnable.
There's no real way of having reoccuring villains in D&D without lopsided encounter difficulty. Not in a prepublished adventure anyway.Yes, it worked out for us. Barely. And yes, I get the concept of actually having a reoccurring villain that the players actually hate. I just do not like this type of encounter design to accomplish that.