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<blockquote data-quote="KarinsDad" data-source="post: 6382154" data-attributes="member: 2011"><p>Thanks, but I'm still annoyed at the encounter design.</p><p></p><p>Yes, we managed to overcome the encounter with a helpful DM, but there are just so many things that would have made this encounter untenable (my Wizard not having Fog Cloud, our Cleric not being a Tempest Cleric, our Fighter not having the Heavy Armor Master feat) and I suspect that it is untenable at most tables with most groups of PCs.</p><p></p><p>I think at most tables, some poor player is supposed to have his PC go out and get his butt kicked and that is somehow supposed to be enjoyable to the people playing the game.</p><p></p><p>I just do not see how that is enjoyable for anyone.</p><p></p><p></p><p>I do think that this is a memorable fight for our group, but unlike Irontooth which is also a very nasty fight, I do not think that this fight (or the green dragon one or the blue dragon one) are supposed to ever be won. I think an Irontooth level of encounter would have been just as enjoyable as one with this Half Dragon that is supposed to be unwinnable.</p><p></p><p>Yes, it worked out for us. Barely. And yes, I get the concept of actually having a reoccurring villain that the players actually hate. I just do not like this type of encounter design to accomplish that.</p><p></p><p>The adventure, so far, has been a boatload of easy encounters (partially because our group of players has used group stealth to sneak up on the bad guys in 7 or 8 encounters out of 10) and 2 impossible to win encounters. This has been so lopsided that the DM is modifying the group stealth rules to make a surprise round not be so overwhelming for one side or the other (i.e. the other side gets perception checks instead of passive perception so that some of the foes are not surprised and some are, instead of nearly all of them being surprised nearly every time).</p><p></p><p></p><p>And no, I would not have been happy with a TPK. That would have really solidified my thought that this encounter design sucked. <img src="http://www.enworld.org/forum/images/smilies/erm.png" class="smilie" loading="lazy" alt=":erm:" title="Erm :erm:" data-shortname=":erm:" /></p></blockquote><p></p>
[QUOTE="KarinsDad, post: 6382154, member: 2011"] Thanks, but I'm still annoyed at the encounter design. Yes, we managed to overcome the encounter with a helpful DM, but there are just so many things that would have made this encounter untenable (my Wizard not having Fog Cloud, our Cleric not being a Tempest Cleric, our Fighter not having the Heavy Armor Master feat) and I suspect that it is untenable at most tables with most groups of PCs. I think at most tables, some poor player is supposed to have his PC go out and get his butt kicked and that is somehow supposed to be enjoyable to the people playing the game. I just do not see how that is enjoyable for anyone. I do think that this is a memorable fight for our group, but unlike Irontooth which is also a very nasty fight, I do not think that this fight (or the green dragon one or the blue dragon one) are supposed to ever be won. I think an Irontooth level of encounter would have been just as enjoyable as one with this Half Dragon that is supposed to be unwinnable. Yes, it worked out for us. Barely. And yes, I get the concept of actually having a reoccurring villain that the players actually hate. I just do not like this type of encounter design to accomplish that. The adventure, so far, has been a boatload of easy encounters (partially because our group of players has used group stealth to sneak up on the bad guys in 7 or 8 encounters out of 10) and 2 impossible to win encounters. This has been so lopsided that the DM is modifying the group stealth rules to make a surprise round not be so overwhelming for one side or the other (i.e. the other side gets perception checks instead of passive perception so that some of the foes are not surprised and some are, instead of nearly all of them being surprised nearly every time). And no, I would not have been happy with a TPK. That would have really solidified my thought that this encounter design sucked. :erm: [/QUOTE]
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