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<blockquote data-quote="KarinsDad" data-source="post: 6382159" data-attributes="member: 2011"><p>Sorry, where exactly does it state that Lawful Good = Lawful Stupid?</p><p></p><p>You can play your PCs however you want and I'll play mine my way.</p><p></p><p></p><p></p><p>The designer of HotDQ does not have to say that he <strong><em>MEANS</em></strong> for that encounter to screw over a character. By definition, that encounter is designed to humiliate a PC or a player. To me, regardless of designer intent, that's the outcome that will happen at many tables.</p><p></p><p>"HA HA. I am the big bad encounter designer and you are a peon player and I'm going to kick the stuffing out of your PC, and I'm going to railroad the encounter into a situation where by playing your PC as a hero, you do get the stuffing kick out of you. Watch the hostages die, or take their place and die." </p><p></p><p>Sorry, but that's total crap. You are entitled to your opinion that me as the player here is somehow at fault for trying to overcome an encounter where the deck is totally stacked against the players. "Shame on me for not playing my PC the way you thought I should"? The heck with that. I'm glad that you are not my DM.</p><p></p><p>I'll take a DM who works with me to give me a chance to overcome a ridiculous encounter instead of one who justifies ridiculous encounters and states that if a player does overcome a ridiculous encounter, that player is somehow not playing his PC correctly, any day of the week.</p><p></p><p>Dude. Seriously? Just because I vehemently dislike this type of heavy handed encounter design does not mean that I play my PCs bad/wrong/incorrectly or metagame. It means that I think that this encounter belongs in the scrap heap of seriously bad encounter designs. Humiliating a player or PC is a good design? I call BS.</p></blockquote><p></p>
[QUOTE="KarinsDad, post: 6382159, member: 2011"] Sorry, where exactly does it state that Lawful Good = Lawful Stupid? You can play your PCs however you want and I'll play mine my way. The designer of HotDQ does not have to say that he [b][I]MEANS[/I][/b] for that encounter to screw over a character. By definition, that encounter is designed to humiliate a PC or a player. To me, regardless of designer intent, that's the outcome that will happen at many tables. "HA HA. I am the big bad encounter designer and you are a peon player and I'm going to kick the stuffing out of your PC, and I'm going to railroad the encounter into a situation where by playing your PC as a hero, you do get the stuffing kick out of you. Watch the hostages die, or take their place and die." Sorry, but that's total crap. You are entitled to your opinion that me as the player here is somehow at fault for trying to overcome an encounter where the deck is totally stacked against the players. "Shame on me for not playing my PC the way you thought I should"? The heck with that. I'm glad that you are not my DM. I'll take a DM who works with me to give me a chance to overcome a ridiculous encounter instead of one who justifies ridiculous encounters and states that if a player does overcome a ridiculous encounter, that player is somehow not playing his PC correctly, any day of the week. Dude. Seriously? Just because I vehemently dislike this type of heavy handed encounter design does not mean that I play my PCs bad/wrong/incorrectly or metagame. It means that I think that this encounter belongs in the scrap heap of seriously bad encounter designs. Humiliating a player or PC is a good design? I call BS. [/QUOTE]
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