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<blockquote data-quote="Jester David" data-source="post: 6382371" data-attributes="member: 37579"><p>The catch being when you involve the entire party that subtly tells the players "this is a regular fight". It's business as usual.</p><p></p><p>If you involve just one player as an individual, then it emphasises that the normal rules don't apply. </p><p>(And it avoids the possibility of a TPK since only one PC is at risk.) </p><p>And the whole thing can be over faster. Two people taking actions goes much quicker than the entire party trying really, really hard to win against a fight that's unwinnable. It drags out the experience of losing making everyone much less happy, opposed to just a couple quick rounds of combat for dueling. </p><p></p><p>And entire parties can be pretty deadly against a single BBEG with a couple lucky roles. Stunlocking comes into play and good teamwork. And it's harder to keep a single PC down. </p><p>It works if the bad guy is *that* much more powerful than the PCs, but then it's just going to be that much longer before they face him again. By putting the bad guy against one PC it's a much shorter length of time before the party can defeat them in a fair fight.</p></blockquote><p></p>
[QUOTE="Jester David, post: 6382371, member: 37579"] The catch being when you involve the entire party that subtly tells the players "this is a regular fight". It's business as usual. If you involve just one player as an individual, then it emphasises that the normal rules don't apply. (And it avoids the possibility of a TPK since only one PC is at risk.) And the whole thing can be over faster. Two people taking actions goes much quicker than the entire party trying really, really hard to win against a fight that's unwinnable. It drags out the experience of losing making everyone much less happy, opposed to just a couple quick rounds of combat for dueling. And entire parties can be pretty deadly against a single BBEG with a couple lucky roles. Stunlocking comes into play and good teamwork. And it's harder to keep a single PC down. It works if the bad guy is *that* much more powerful than the PCs, but then it's just going to be that much longer before they face him again. By putting the bad guy against one PC it's a much shorter length of time before the party can defeat them in a fair fight. [/QUOTE]
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