Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*Dungeons & Dragons
How We Beat the HD, HotDQ, Spoilers
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="KarinsDad" data-source="post: 6382405" data-attributes="member: 2011"><p>Oh sure. Blame the player for not playing the way the scenario is designed for. Gotta love these armchair gaming decision sentiments. <img src="http://www.enworld.org/forum/images/smilies/glasses.png" class="smilie" loading="lazy" alt="B-)" title="Glasses B-)" data-shortname="B-)" /></p><p></p><p></p><p>Like Kirk said "I don't believe in the no win scenario".</p><p></p><p>Interestingly enough, when my wizard went out to try to save the villager, I was expecting everyone to eventually either fight from inside the fog (pack tactics took care of that), or run away back into the keep. I wasn't interested in beating 30+ kobolds as much as I was interested in saving the villagers. My wife, on the other hand, told me later on that her first thought was *Why the heck are we doing this?*. She thought it was suicide and even though she is playing a good aligned PC (and always does), saving the four villagers at the probable TPK of the party was not even on her radar.</p><p></p><p>There were a lot of jokes about "Hey, nice knowing you" and "Well, I guess we should shut the gate" around the table when my PC walked out. <img src="http://www.enworld.org/forum/images/smilies/laugh.png" class="smilie" loading="lazy" alt=":lol:" title="Laughing :lol:" data-shortname=":lol:" /></p><p></p><p></p><p>And with hindsight (and now knowing that the scenario was designed to just beat up a PC instead of kill one), it's easy to sit in the armchair and make comments about how I changed it from being a single PC threat to a party PC threat. But that presupposes that the players know what they are supposed to do.</p><p></p><p>Sorry, but the first casualty of any encounter design is the designer's plan.</p></blockquote><p></p>
[QUOTE="KarinsDad, post: 6382405, member: 2011"] Oh sure. Blame the player for not playing the way the scenario is designed for. Gotta love these armchair gaming decision sentiments. B-) Like Kirk said "I don't believe in the no win scenario". Interestingly enough, when my wizard went out to try to save the villager, I was expecting everyone to eventually either fight from inside the fog (pack tactics took care of that), or run away back into the keep. I wasn't interested in beating 30+ kobolds as much as I was interested in saving the villagers. My wife, on the other hand, told me later on that her first thought was *Why the heck are we doing this?*. She thought it was suicide and even though she is playing a good aligned PC (and always does), saving the four villagers at the probable TPK of the party was not even on her radar. There were a lot of jokes about "Hey, nice knowing you" and "Well, I guess we should shut the gate" around the table when my PC walked out. :lol: And with hindsight (and now knowing that the scenario was designed to just beat up a PC instead of kill one), it's easy to sit in the armchair and make comments about how I changed it from being a single PC threat to a party PC threat. But that presupposes that the players know what they are supposed to do. Sorry, but the first casualty of any encounter design is the designer's plan. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
How We Beat the HD, HotDQ, Spoilers
Top