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<blockquote data-quote="KarinsDad" data-source="post: 6382735" data-attributes="member: 2011"><p>Yes. Stories. Things written down where the outcome is pre-decided.</p><p></p><p>You seem to have difficulty understanding the difference between stories and shared storytelling.</p><p></p><p>FRPGs are shared storytelling where winning against impossible odds never occurs because the dice just are not cooperative enough.</p><p></p><p>Nobody kills the blue dragon in this adventure with second level PCs. Nobody.</p><p></p><p>And the module actually has to explicitly tell the DM that the dragon does not kill the PCs because battling impossible odds in an FRPG is a joke. It has to railroad the encounter into a non-TPK way because the designers knew that it should really be a TPK.</p><p></p><p>In a written story, impossible odds can be overcome. The author just writes it that way.</p><p></p><p>That's why it's a bad idea to put impossible odds into an FRPG. It feels contrived because it's forced. The PC actions have little or no bearing on the situation. They are not heroes at that point, but backdrop to the scripted story.</p></blockquote><p></p>
[QUOTE="KarinsDad, post: 6382735, member: 2011"] Yes. Stories. Things written down where the outcome is pre-decided. You seem to have difficulty understanding the difference between stories and shared storytelling. FRPGs are shared storytelling where winning against impossible odds never occurs because the dice just are not cooperative enough. Nobody kills the blue dragon in this adventure with second level PCs. Nobody. And the module actually has to explicitly tell the DM that the dragon does not kill the PCs because battling impossible odds in an FRPG is a joke. It has to railroad the encounter into a non-TPK way because the designers knew that it should really be a TPK. In a written story, impossible odds can be overcome. The author just writes it that way. That's why it's a bad idea to put impossible odds into an FRPG. It feels contrived because it's forced. The PC actions have little or no bearing on the situation. They are not heroes at that point, but backdrop to the scripted story. [/QUOTE]
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