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<blockquote data-quote="Cyberen" data-source="post: 6383133" data-attributes="member: 69074"><p>As table dynamics go, having a young DM and a veteran player, very much set up in his view of the social contract at the table, who is ready to write dozens of posts to fight a war which is not yet his (trashing the design of something you haven't read sounds as player entitlement to me - you should enjoy your game, play it till kingdom comes, and then read the actual product and give your opinion on it), who happens to be her father and the host of the game, is quite interesting... This issue shows when the DM is complaining about the module layout in front of her players, for example, bickering rather than sucking it up and ensuring everybody is having a good time.</p><p>(But I have to add that I envy you and I am now looking forward to the day one of my kid would do the same for me !)</p><p>Personnally, I think I get a good enough grasp of thedragon and HD motivations from the module that I can run them smoothly. And to my taste, I like when unwinnable fights and killing 1st level are clearly on the table. Your mileage does vary, of course.</p><p>Editing issues in this product are well documented, and you should tell your DM to go and read about it.</p><p>Concerning encounter difficulty, the encounters in Greenest are supposed tobe easy, but not insignificant. Some of the reviews you mention do indeed note they quickly add up. I think your DM (not you !) should take into account your superior tactical acumen, and also the fact that surprise give a bigger advantage to a 6 PCs group than to a 4 PCs group, because of focused fire (I wouldn't blame the module designers for this issue). And you mentioned that your DM is basically offering you auto surprise with her not-so-clever setups.</p></blockquote><p></p>
[QUOTE="Cyberen, post: 6383133, member: 69074"] As table dynamics go, having a young DM and a veteran player, very much set up in his view of the social contract at the table, who is ready to write dozens of posts to fight a war which is not yet his (trashing the design of something you haven't read sounds as player entitlement to me - you should enjoy your game, play it till kingdom comes, and then read the actual product and give your opinion on it), who happens to be her father and the host of the game, is quite interesting... This issue shows when the DM is complaining about the module layout in front of her players, for example, bickering rather than sucking it up and ensuring everybody is having a good time. (But I have to add that I envy you and I am now looking forward to the day one of my kid would do the same for me !) Personnally, I think I get a good enough grasp of thedragon and HD motivations from the module that I can run them smoothly. And to my taste, I like when unwinnable fights and killing 1st level are clearly on the table. Your mileage does vary, of course. Editing issues in this product are well documented, and you should tell your DM to go and read about it. Concerning encounter difficulty, the encounters in Greenest are supposed tobe easy, but not insignificant. Some of the reviews you mention do indeed note they quickly add up. I think your DM (not you !) should take into account your superior tactical acumen, and also the fact that surprise give a bigger advantage to a 6 PCs group than to a 4 PCs group, because of focused fire (I wouldn't blame the module designers for this issue). And you mentioned that your DM is basically offering you auto surprise with her not-so-clever setups. [/QUOTE]
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