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<blockquote data-quote="fanboy2000" data-source="post: 6383178" data-attributes="member: 19998"><p>I don't know what [MENTION=69074]Cyberen[/MENTION] is saying, but I can tell you that encounter maps are not included. Tactics (strategy, really) are included in the description of a given mission, but stat blocks do not have round-by-round tactics. </p><p></p><p>For example, the Mill encounter doesn't have a map of the mill. Heck, the mill isn't even labeled on the map of the town. The map of Greenest (the only map in Episode One) has numbers on it, but no key. Steve Winter talked about the key being cut fairly recently. I think it's on enworld's news page. </p><p></p><p>Each mission describes the situation and typically tells the DM what skill checks need to be made to learn what. DCs are provided and they're pretty reasonable. No map is provided, but the monsters are bolded in the few paragraphs the book takes to describe the encounter. While general strategy is laid out, specifics are usually not given. For the most part, monster tactics are left up to the DM. There are some exceptions. The module usually discusses what happens when things go wrong or when the PCs make certain choices. </p><p></p><p>This module is laid out completely differently from <em>every</em> 4e module ever.</p></blockquote><p></p>
[QUOTE="fanboy2000, post: 6383178, member: 19998"] I don't know what [MENTION=69074]Cyberen[/MENTION] is saying, but I can tell you that encounter maps are not included. Tactics (strategy, really) are included in the description of a given mission, but stat blocks do not have round-by-round tactics. For example, the Mill encounter doesn't have a map of the mill. Heck, the mill isn't even labeled on the map of the town. The map of Greenest (the only map in Episode One) has numbers on it, but no key. Steve Winter talked about the key being cut fairly recently. I think it's on enworld's news page. Each mission describes the situation and typically tells the DM what skill checks need to be made to learn what. DCs are provided and they're pretty reasonable. No map is provided, but the monsters are bolded in the few paragraphs the book takes to describe the encounter. While general strategy is laid out, specifics are usually not given. For the most part, monster tactics are left up to the DM. There are some exceptions. The module usually discusses what happens when things go wrong or when the PCs make certain choices. This module is laid out completely differently from [I]every[/I] 4e module ever. [/QUOTE]
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