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<blockquote data-quote="aramis erak" data-source="post: 6383211" data-attributes="member: 6779310"><p>It's not. I'm running the Encounters version. It is largely up to the GM to set the sequence...</p><p></p><p>In Part 1, it's a series of missions and events...</p><p></p><p>There are 3 "event" encounters after you have gotten into the keep. (the sally port, the dragon, the half-dragon). Two of the three are allowed to happen at any point the party is at the keep. The third ends the chapter.</p><p></p><p>There are 3 encounters that are missions - the mill, the chapel, the tunnel.</p><p>There's a 4th mission that isn't itself an encounter; it's an add-on.</p><p>The 4 missions can be run in any order, prior to the half dragon. </p><p></p><p>Plus, there's a procedure for random encounters in town, should the players opt to or have to travel through town. My players chose longer routes, and intermediate stops... and so had lots of random encounters.</p><p></p><p>2 of those missions can be done as events should the players be near the right features. (Chapel, mill.)</p><p></p><p>If the players aren't motivated to skulk around town, then, yes, it can be run linearly. But there's no requirement for it to be so.</p><p></p><p>In section 2, it's a single, longer, brutal mission. I've only skimmed section 3, because I've just finished section 1.</p></blockquote><p></p>
[QUOTE="aramis erak, post: 6383211, member: 6779310"] It's not. I'm running the Encounters version. It is largely up to the GM to set the sequence... In Part 1, it's a series of missions and events... There are 3 "event" encounters after you have gotten into the keep. (the sally port, the dragon, the half-dragon). Two of the three are allowed to happen at any point the party is at the keep. The third ends the chapter. There are 3 encounters that are missions - the mill, the chapel, the tunnel. There's a 4th mission that isn't itself an encounter; it's an add-on. The 4 missions can be run in any order, prior to the half dragon. Plus, there's a procedure for random encounters in town, should the players opt to or have to travel through town. My players chose longer routes, and intermediate stops... and so had lots of random encounters. 2 of those missions can be done as events should the players be near the right features. (Chapel, mill.) If the players aren't motivated to skulk around town, then, yes, it can be run linearly. But there's no requirement for it to be so. In section 2, it's a single, longer, brutal mission. I've only skimmed section 3, because I've just finished section 1. [/QUOTE]
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