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<blockquote data-quote="KarinsDad" data-source="post: 6383502" data-attributes="member: 2011"><p>It's not a matter of not wanting to play the adventure. That's not the issue.</p><p></p><p>It's a matter of roleplaying the PCs. First level PCs should really not go anywhere near a blue dragon or a town filled with bad guys.</p><p></p><p>The entire first part of the adventure is predicated on the concept that all of the PCs will have the same motivation to go in and get killed. From the player's perspective, sure, it's an adventure, so the PCs should be relatively safe (that's the metagaming POV). From the PC's perspective, "Holy crap!!! A Dragon and a burning town.". Yeah there might be a few PCs that are so dedicated to helping others that they would walk into what appears to be suicide (the roleplaying POV), but many PCs should not have that level of altruism.</p><p></p><p></p><p>I know that at our table, there was quite a bit of discussion on this. Metagaming won out over roleplaying, but that was distasteful. Having the designers set this distasteful choice up as the first conundrum of the game, meh. Off on the wrong foot, right off the bat.</p><p></p><p></p><p>I'm sure that at many tables, this either did not even come up, or was not a big deal if it did.</p></blockquote><p></p>
[QUOTE="KarinsDad, post: 6383502, member: 2011"] It's not a matter of not wanting to play the adventure. That's not the issue. It's a matter of roleplaying the PCs. First level PCs should really not go anywhere near a blue dragon or a town filled with bad guys. The entire first part of the adventure is predicated on the concept that all of the PCs will have the same motivation to go in and get killed. From the player's perspective, sure, it's an adventure, so the PCs should be relatively safe (that's the metagaming POV). From the PC's perspective, "Holy crap!!! A Dragon and a burning town.". Yeah there might be a few PCs that are so dedicated to helping others that they would walk into what appears to be suicide (the roleplaying POV), but many PCs should not have that level of altruism. I know that at our table, there was quite a bit of discussion on this. Metagaming won out over roleplaying, but that was distasteful. Having the designers set this distasteful choice up as the first conundrum of the game, meh. Off on the wrong foot, right off the bat. I'm sure that at many tables, this either did not even come up, or was not a big deal if it did. [/QUOTE]
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