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<blockquote data-quote="Cyberen" data-source="post: 6390642" data-attributes="member: 69074"><p>Re : the blue dragon</p><p>The mission is akward, but in a deeper way than just a skill challenge being forced upon the PCs. The whole business of a dragon attacking the keep is ridiculous. Attacking the keep is pointless : if you want to plunder the village, you shouldn't bother with the keep, besides preventing the defenders to leave and counter attack. Also, attacking the keep is dangerous, even for an adult blue dragon, under the rules of bounded accuracy. Moreover, this setup only showcases the ineptia of stretching a game mechanic perfectly suited to tactical combat (the recharge of the breath weapon, both balanced and tense) onto a time span where it becomes ridiculous (infinite pew pew breath weapon). RAW, the dragon is something of a glass cannon if it has to fight all night long : it reigns supreme 1 round out of 3, but it can't survive a confrontation with a platoon of archers entranched in the keep. Thus, the scenario presented doesn't make any sense, and should be tweaked into a necessary exit (a rescue party where the PCs march along a squad of guards) under the threat of the dragon flying above.</p><p>Of course, the dragon has been summoned to this raid exactly for this reason : deterring any counter attack by heavily armored defenders, but he is not very happy with it. Makes more sense, imho.</p><p>It also dovetails nicely with Cyanwrath being pissed off with the lack ofaction and challenge, and trying to quench its bloodlust with tactically inept cruelty (Sophie's choice, essentially). It is definitely an interesting, if dire situation and should provide for interesting play.</p><p>By the way, D&D PCs are not assumed to be heroes, but "adventurers" (dungeon delvers ?). This word has sometimes an unsavory feel IRL, and the same could be true in game. Whether they are paladins or desperados is up to the players.</p></blockquote><p></p>
[QUOTE="Cyberen, post: 6390642, member: 69074"] Re : the blue dragon The mission is akward, but in a deeper way than just a skill challenge being forced upon the PCs. The whole business of a dragon attacking the keep is ridiculous. Attacking the keep is pointless : if you want to plunder the village, you shouldn't bother with the keep, besides preventing the defenders to leave and counter attack. Also, attacking the keep is dangerous, even for an adult blue dragon, under the rules of bounded accuracy. Moreover, this setup only showcases the ineptia of stretching a game mechanic perfectly suited to tactical combat (the recharge of the breath weapon, both balanced and tense) onto a time span where it becomes ridiculous (infinite pew pew breath weapon). RAW, the dragon is something of a glass cannon if it has to fight all night long : it reigns supreme 1 round out of 3, but it can't survive a confrontation with a platoon of archers entranched in the keep. Thus, the scenario presented doesn't make any sense, and should be tweaked into a necessary exit (a rescue party where the PCs march along a squad of guards) under the threat of the dragon flying above. Of course, the dragon has been summoned to this raid exactly for this reason : deterring any counter attack by heavily armored defenders, but he is not very happy with it. Makes more sense, imho. It also dovetails nicely with Cyanwrath being pissed off with the lack ofaction and challenge, and trying to quench its bloodlust with tactically inept cruelty (Sophie's choice, essentially). It is definitely an interesting, if dire situation and should provide for interesting play. By the way, D&D PCs are not assumed to be heroes, but "adventurers" (dungeon delvers ?). This word has sometimes an unsavory feel IRL, and the same could be true in game. Whether they are paladins or desperados is up to the players. [/QUOTE]
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