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<blockquote data-quote="Wrathamon" data-source="post: 6395783" data-attributes="member: 7989"><p>certain DMs will just run this adventure "right out of the box" with little reading, just linear as the book presents (I've heard that its not linear, but it still is presented in an order by virtue of it being a book). IF at any moment the player's do something NOT clearly accounted for, certain DMs will try very hard to get the players to DO what they think the adventure wants the players to do. </p><p></p><p>Early 4e encounter adventures where perfect for this. It was clear what you had to do. It was linear. Later they started adding a branch here and there. Later where much more open, and it seems the current 5e adventures are more theme park style (directed sandbox-ish) Players (and DM) can pick the "rides" they want to go on and then move on to the next "land" err story beat ... but I don't think that makes them crappy adventures. I think it makes them a mix of old school pure sandbox and the newer style of cinematic story arc.</p><p></p><p>I believe if they offered a short free newbie DM adventure that had lots of side bars to give the DM ideas on what they can do when players get creative that would be better served then a Mega Adventure for new DMs. I think this adventure might be too hard to DM to be honest. I know the DM running it for me is not doing a good job of showcasing it, but I see how it could have been done and I think it could be fantastic.</p></blockquote><p></p>
[QUOTE="Wrathamon, post: 6395783, member: 7989"] certain DMs will just run this adventure "right out of the box" with little reading, just linear as the book presents (I've heard that its not linear, but it still is presented in an order by virtue of it being a book). IF at any moment the player's do something NOT clearly accounted for, certain DMs will try very hard to get the players to DO what they think the adventure wants the players to do. Early 4e encounter adventures where perfect for this. It was clear what you had to do. It was linear. Later they started adding a branch here and there. Later where much more open, and it seems the current 5e adventures are more theme park style (directed sandbox-ish) Players (and DM) can pick the "rides" they want to go on and then move on to the next "land" err story beat ... but I don't think that makes them crappy adventures. I think it makes them a mix of old school pure sandbox and the newer style of cinematic story arc. I believe if they offered a short free newbie DM adventure that had lots of side bars to give the DM ideas on what they can do when players get creative that would be better served then a Mega Adventure for new DMs. I think this adventure might be too hard to DM to be honest. I know the DM running it for me is not doing a good job of showcasing it, but I see how it could have been done and I think it could be fantastic. [/QUOTE]
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