Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*Dungeons & Dragons
How We Beat the HD, HotDQ, Spoilers
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="KarinsDad" data-source="post: 6396790" data-attributes="member: 2011"><p>Mine as well.</p><p></p><p>The DM actually mentioned that she thought that some parts of it were really not thought out that well. For example, the guards at the keep have spears instead of bows (she gave bows to the ones that backed our group up in the half dragon fight). I suspect that the intent of this was so that the guards could not try to prevent foes (including the dragon) from coming within several hundred feet of the keep. It's a detail that when viewed in hindsight makes sense from an adventure design POV (i.e. if the guards do not have bows, they cannot help in any battle near the keep), but makes very little sense from a plausibility POV. The guards in a keep required to keep order in and defend an unwalled town do not have bows? What? In our game (do not know about the module), the PCs were actually even able to acquire bows and arrows in the keep.</p><p></p><p>Granted, with us knowing the rules now, bows would not have helped in some situations since firing into the dark has disadvantage, but it is just one of the details where even an inexperienced DM said "What?".</p><p></p><p>She even said that one of the sections (I do not know which one) is so totally bad and illogical that she had to drop it from the adventure.</p></blockquote><p></p>
[QUOTE="KarinsDad, post: 6396790, member: 2011"] Mine as well. The DM actually mentioned that she thought that some parts of it were really not thought out that well. For example, the guards at the keep have spears instead of bows (she gave bows to the ones that backed our group up in the half dragon fight). I suspect that the intent of this was so that the guards could not try to prevent foes (including the dragon) from coming within several hundred feet of the keep. It's a detail that when viewed in hindsight makes sense from an adventure design POV (i.e. if the guards do not have bows, they cannot help in any battle near the keep), but makes very little sense from a plausibility POV. The guards in a keep required to keep order in and defend an unwalled town do not have bows? What? In our game (do not know about the module), the PCs were actually even able to acquire bows and arrows in the keep. Granted, with us knowing the rules now, bows would not have helped in some situations since firing into the dark has disadvantage, but it is just one of the details where even an inexperienced DM said "What?". She even said that one of the sections (I do not know which one) is so totally bad and illogical that she had to drop it from the adventure. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
How We Beat the HD, HotDQ, Spoilers
Top